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2025-04-08 00:53:40| Engadget

Rumors circulated today that robotaxi company Waymo might use data from vehicles' interior cameras to train AI and sell targeted ads to riders. However, the company has tried to quell concerns, insisting that it won't be targeting ads to passengers. The situation arose after researcher and engineer Jane Manchun Wong discovered an unreleased version of Waymo's privacy policy that suggested the robotaxi company could start using data from its vehicles to train generative AI. The draft policy has language allowing customers to opt out of Waymo "using your personal information (including interior camera data associated with your identity) for training GAI." Wong's discovery also suggested that Waymo could use that camera footage to sell personalized ads to riders. Later in the day, The Verge obtained comments on this unreleased privacy policy from Waymo spokesperson Julia Ilina. "Waymo's [machine learning] systems are not designed to use this data to identify individual people, and there are no plans to use this data for targeted ads," she said. Ilina said the version found by Wong featured "placeholder text that doesnt accurately reflect the features purpose" and noted that the feature was still in development. It "will not introduce any changes to Waymos Privacy Policy, but rather will offer riders an opportunity to opt out of data collection for ML training purposes." Hopefully Waymo holds to those statements. Privacy and security are huge concerns as AI companies try to feed their models as much information as possible. Waymo is owned by Alphabet and Google is developing its own AI assistant, Gemini, as well as other AI projects with its DeepMind division.This article originally appeared on Engadget at https://www.engadget.com/transportation/waymo-has-no-plans-to-sell-ads-to-riders-based-on-camera-data-225340265.html?src=rss

Category: Marketing and Advertising
 

2025-04-08 00:11:15| Engadget

Consumer electronics brand Framework announced today on X that it will temporarily suspend US sales of select laptop models as a result of the global tariffs enacted for the country last week. The company said it will remove the Ultra 5 125H and Ryzen 5 7640U versions of its Laptop 13 systems from its website. At the time of publish, that Ultra 5 Intel model is not listed, but the Ryzen 5 one with the AMD chip appears to still be available for purchase. In a follow-up post, the company said that it originally priced its laptops based on a 0 percent tariff for goods from Taiwan. With the current 10 percent tariff, the products would be sold at a loss. "Other consumer goods makers have performed the same calculations and taken the same actions, though most have not been open about it," Framework said. Given the language of the initial post, this doesn't seem to be the end of US customers' chances to buy Laptop 13 models. But the sweeping tariffs on imports enacted by President Donald Trump last week have already sparked other industries to rethink their US sales and pricing. UK-based Jaguar Land Rover also paused shipments to the US as a result of the tariffs, while Japan's Nintendo has delayed pre-orders for the Switch 2 gaming console, although the launch date appears unchanged.This article originally appeared on Engadget at https://www.engadget.com/computing/framework-pauses-some-us-laptop-sales-due-to-tariffs-221115971.html?src=rss

Category: Marketing and Advertising
 

2025-04-07 23:21:07| Engadget

After an internal investigation, The White House has come up with a likely explanation for how Jeffrey Goldberg, the editor-in-chief of The Atlantic, was included in a Signal chat filled with Trump officials planning to bomb the Houthis. The Guardian reports that the issue came down to National Security Advisor Mike Waltz not understanding how his iPhone works. Apparently, after Goldberg attempted to contact the Trump campaign about a separate issue in 2024, Brian Hughes, a Trump spokesperson, shared Goldberg's contact information and email signature with Waltz. It only took a few wrong taps after that to lay the groundwork for "Signalgate," The Guardian writes: Waltz did not ultimately call Goldberg, the people said, but in an extraordinary twist, inadvertently ended up saving Goldbergs number in his iPhone under the contact card for Hughes, now the spokesperson for the national security council. So Waltz didn't realize his iPhone was updating a contact rather than creating a new one, and meant to add Hughes to the group chat rather than Goldberg. This explanation doesn't change the fact that the kind of planning happening in the "Houthi PC small group" probably shouldn't have taken place on an encrypted messaging app and especially without Congress weighing in. But this discovery does add a new flavor of grim stupidity to the whole affair. Not long after Signalgate, the Pentagon warned against using Signal because it's vulnerable to Russian phishing attacks, but clearly the Trump administration likes the app's security and the instantaneous communication it allows. Having a more secure option reportedly hasn't stopped Waltz from using Gmail, though.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/the-white-house-has-reportedly-settled-on-an-explanation-for-how-signalgate-happened-212107380.html?src=rss

Category: Marketing and Advertising
 

2025-04-07 22:47:35| Engadget

Players are gearing up for the arrival of the Switch 2 this summer, and we've been piecing together details about how game ownership and sharing will work. The picture is coming together, and in true Nintendo fashion, it's a bit odd. Developers who release projects on the Switch 2 will have the option to sell their work as a "Game-Key card," which looks like a traditional physical game cartridge, but has no game data stored on it. Instead, when slotted into a Switch 2, game-key cards will automatically present instructions on how to download the title in question. The hardware will need an Internet connection and enough space for the game files on its system memory or microSD Express card. Once the download is complete, that Switch 2 can run the game whenever the game-key card is inserted into the system. The Switch no longer needs an Internet connection once the title has been downloaded, unless the game separately requires you to be online to play. We've now learned via GameSpot that game-key cards won't be automatically connected to a single console or to a user's Nintendo account. It's an unusual hybrid approach, and with many hybrid concepts, you get the best and worst of both worlds. For instance, storage is going to be at a premium in the Switch 2 and game-key card downloads will eat into that limited space. And unfortunately, game-key cards don't future-proof customers against the day when Nintendo might decide to shut down the servers for the Switch 2, as it did with other sunsetted hardware like the Wii U and 3DS in 2024. If and when that happens, the game-key cards will be essentially useless. But there are some upsides, particularly when it comes to sharing or reselling games. We already knew that Nintendo would have an option called GameShare that supports local multiplayer with only a single purchased copy of the title, while Virtual Game Cards offer digital sharing (if in a convoluted way). The addition of game-key cards that aren't tied to a single person's Nintendo account makes it easier to pass a game off to a friend once you've finished with it, or to resell it and recoup some of the $80 price tag of major releases. And in case you were wondering: yes, the game cartridges will still taste terrible.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/switch-2-game-key-cards-wont-be-tied-to-your-nintendo-account-204735286.html?src=rss

Category: Marketing and Advertising
 

2025-04-07 20:45:24| Engadget

Jackbox has been making fun party games for well over a decade at this point, but it just held its first-ever direct livestream event. The company had plenty of news to share, including the pending release of both a new minigame collection and a standalone trivia title. The Jackbox Party Pack 11 includes "five brand-new game concepts to bring the party game experience to the next level." These include an audio-based game in which players compete to make the best sound effects. Theres also a fantasy-themed trivia title and a head-to-head joke-writing game. The pack is rounded out by a social deduction game thats centered around a court trial and a "cozy drawing game." That last one tasks players to create designs based on "bizarre prompts." If its anything like Drawful, which is a fantastic drawing-based game by Jackbox, we will be extremely pleased. The Jackbox Party Pack 11 will be available this fall for just about every platform. If you feel like you haven't heard from Jackbox Games in a while, thats because it didnt release a party pack last year. The company said it took a year off to "innovate and deliver some long-requested products for fans." The showcase concluded with the reveal of Trivia Murder Party 3, the next entry in the franchise. This one brings online matchmaking into the mix, though folks can still play locally via the classic Jackbox room code. This installment is set in a summer camp with a serial killer on the loose. Only answering trivia questions can stop the murderous rampage. It will be available as an early access title on Steam later in the year, with a general release date set for 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/jackbox-is-back-with-new-party-games-including-one-based-on-sound-effects-184524066.html?src=rss

Category: Marketing and Advertising
 

2025-04-07 20:10:32| Engadget

With the last Mission: Impossible film, Dead Reckoning, the long-running franchise officially entered science fiction territory by making intelligent AI its villain. We've seen Tom Cruise's Ethan hunt jump off of buildings and hang from the side of planes, but how can he fight a computer program? The latest trailer for the series' next film, and potentially the last to feature Hunt, doesn't answer that question, but clearly it will involve even more death-defying stunts (like hanging on to a flipping bi-plane!), geeky gadgets and Tom Cruise running inhumanly fast. As I wrote in my review of Deck Reckoning: "As much as I love other action film franchises like John Wicks increasingly elaborate choreography, or the sheer ridiculousness of the Fast and the Furious Mission: Impossible remains uniquely enjoyable. Its committed to delivering astonishing practical stunt work. Its self-aware just enough to poke fun at itself. And a part of me hopes that somehow, a team of geeks can also fight back against the excesses of AI." Mission: Impossible The Final Reckoning hits theaters on May 23.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/tom-cruise-gears-up-to-save-us-from-ai-in-the-latest-mission-impossible---the-final-reckoning-trailer-181032815.html?src=rss

Category: Marketing and Advertising
 

2025-04-07 20:00:26| Engadget

When the AirPods Max arrived in late 2020, there wasnt much spatial audio content for Apples high-end headphones. Whats more, there wasnt any support at all for lossless audio. The company hadnt added Dolby Atmos and lossless tunes to Apple Music yet, but even when those arrived, Apple still hadnt solved my biggest problem with the $549 headphones. With iOS 18.4 and a firmware update for the AirPods Max with USB-C, Apple has finally put the finishing touches on its only headphones with lossless audio. Lets back up a few months. Last September, Apple gave the AirPods Max its only significant update since the original launch: it swapped the Lightning jack for a USB-C port. The headphones are still running on the aging H1 chip when the rest of the current AirPods lineup has moved on to the more recent and more capable H2. I wasnt upset that the company didnt take the opportunity to update the AirPods Max design, but the failure to upgrade that chip was a head scratcher. Now that lossless audio is here on the lightly refreshed AirPods Max, the headphones feel more complete. But that took over four years to finally happen, and if you bought the 2020 model you wont be able to use this newly added capability. Youll need the USB-C version of the AirPods Max that arrived last year and either iOS 18.4, iPadOS 18.4 or macOS Sequoia 15.4 to unlock lossless and ultra-low latency audio. How to get lossless audio on AirPods Max with USB-C Billy Steele for Engadget Once youve updated one of your Apple devices to iOS 18.4, iPadOS 18.4 or macOS Sequoia 15.4, connect your AirPods Max to it via Bluetooth. Youll then want to plug the headphones into a power outlet or USB-C port with the included cable. If you keep the two gadgets in close proximity for about 30 minutes, the AirPods Max firmware update should download. To check, hop into the AirPods Max settings and scroll down to the About section. Here, youll want to see version 7E101 to confirm youve got the goods. Youll want to keep that cable handy. Lossless audio on the AirPods Max is only available for wired use. You will still need to establish a Bluetooth connection for all of the smart features like hands-free Siri. Apple also sells a new $39 USB-C-to-3.5mm cord if you want to go that route, but either way, youll need a cable due to the limitations of high-res audio over Bluetooth. Why isnt lossless audio available on the original AirPods Max? If you bought Apples $549 headphones in 2020, I can understand your frustration that you arent privy to this update. However, I wouldnt assume Apple made this decision just to drive sales. There are hardware limitations with the Lightning port that hinders lossless audio, specifically a data throughput constraint on the previous version. Apple made some changes to the DAC (digital-to-analog converter) inside the AirPods Max to make lossless happen, which wasnt possible on the older model either. Does lossless audio make a difference? Ive heard some people say they cant tell the difference between normal songs and lossless tunes. Id argue it depends on what youre listening to. If its a recent pop tune from Dua Lipa or Sabrina Carpenter, youre better off with the Dolby Atmos mix and likely wont pick up any more detail for high-resolution streaming. For bass heavy, chaotic genres like metal, I notice a better balance to the mix. Vocals on Spiritboxs Tsunami Sea rise above the booming drums and thrashing guitar, and the bass is a little more subdued. Same for Underoaths The Place After This One, where all the instruments seem to have more separation from the vocals. And overall, the bombastic tracks on this album feel bigger and more immersive. Lossless audio on the AirPods Max particularly elevates acoustic genres like bluegrass and folk, in addition to other mellow styles like jazz. I might as well have been inside the acoustic guitar on Julien Baker & TORRES Sugar in the Tank as I felt like I could hear every percussive detail on every string. I cant imagine the sound wouldve been much better on Jason Isbells Foxes in the Snow if I was actually in the room at Electric Lady Studios during the recording. That 1940 Martin 0-17, the only instrument on the album, is so pure and true. Jump to Miles Davis Birth of the Blue where the horns, piano, bass and drums all seem a little livelier and a little more energetic, with Davis trumpet belting out its verse-like cadence throughout. Do you have to use Apple Music? Apple First, lets talk about whats available on Apple Music. Since June 2021, the service has offered lossless audio to subscribers at no additional cost. This starts at CD quality, which is 16 bit at 44.1 kHz, and goes up to 24 bit at 48 kHz. That latter rate is the maximum that AirPods Max can now support via the USB-C connection, and Apple says there are now 100 million songs available on its service in lossless quality. There is also a collection of Hi-Resolution Lossless content on Apple Music, which goes up to 24 bit at 192 kHz. Youll need extra gear like a USB DAC in order to listen at that level, though. You arent limited to just Apple Music. Anywhere you can stream lossless audio up to 24 bit at 48 kHz you can do so with these headphones. There are other services that offer this (like Tidal), or you can play locally stored files. The only requirement is a USB-C cable; your source isn't limited to Apple. Wrap-up Its always nice when a company directly addresses one of your complaints. Its not great when it takes over four years to do so. Now that lossless audio is here for the AirPods Max, I can no longer argue that the headphones feel incomplete, which is a big improvement from where they were at launch. I keep going back and forth over whether or not this update is enough, though. Its the first time Apple has expanded the capabilities of the AirPods Max in over four years, and it could only do so for he minimally updated 2024 version. Bloombergs Mark Gurman, who has a solid track record with Apple product scoops, reported in November that the company had no real plan to meaningfully update AirPods Max. He said the headphones dont sell well enough to justify much R&D, but theyre not a big enough failure to be permanently shelved. With that in mind, this update, which adds ultra-low latency for gamers in addition to lossless audio, is actually a lot bigger than it ordinarily would be. But to continue to demand $549 for whats essentially 2020 hardware, Apple needs to trot out these types of updates regularly. While you can find these headphones on sale for as low as $449, that's still a steep investment. Even then, the AirPods Max would be tough to recommend to anyone other than iPhone and Mac die-hards with deep pockets. This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/how-to-use-lossless-audio-on-the-airpods-max-180026218.html?src=rss

Category: Marketing and Advertising
 

2025-04-07 19:11:35| Engadget

The Hugo Awards began honoring video games for the first time back in 2021. This week, the organization revealed the list of six finalists for the 2025 awards ceremony. Its a cornucopia of critically-acclaimed titles from the past year or so. Lets go over the nominations. Two AAA titles are up for the award. The Legend of Zelda: Echoes of Wisdom and Dragon Age: The Veilguard. Echoes of Wisdom changes up the franchise formula, casting players as the titular Zelda. The gameplay involves summoning monsters and items to solve puzzles and do battle. Its pretty awesome. We especially loved Dragon Age: The Veilguard, calling it "BioWare at its best." The graphics are fantastic and the gameplay is more action-oriented than previous entries in the franchise. It continues the story of the decade-old Dragon Age Inquisition. The Hugos are also honoring a spate of smaller titles. Lorelei and the Laser Eyes got a nom, and this was one of our favorite games of 2024. Its a near-perfect puzzle game that subverts the genre at every turn. We said it was the perfect game "for fans of puzzles, narrative twists and David Lynch." Caves of Qud is an incredibly deep and lore-heavy roguelike set in a fantasy realm. It was actually in early access for a full 15 years before getting an official release last year. 1000xRESIST is a sci-fi adventure game that was praised primarily for its engaging story. Finally, Tactical Breach Wizards is a turn-based RPG starring, you guessed it, wizards. Some reviews have called it the best strategy game since XCOM 2. The final winner will be announced at the 83rd World Science Fiction Convention in Seattle on August 16. Previous winners include Hades and Baldurs Gate 3.This article originally appeared on Engadget at https://www.engadget.com/gaming/2025-hugo-award-game-finalists-include-zelda-echoes-of-wisdom-and-dragon-age-the-veilguard-171135638.html?src=rss

Category: Marketing and Advertising
 

2025-04-07 18:00:54| Engadget

Google is bringing AI Mode to more people in the US. The company announced on Monday it would make the new search tool, first launched at the start of last month, to millions of more Labs users across the country. For uninitiated, AI Mode is a new dedicated tab within Search. It's essentially Google's answer to ChatGPT Search. It allows you to ask more complicated questions of Google, with a custom version of Gemini 2.0 doing the legwork to deliver a nuanced AI-generated response. Labs, meanwhile, is a beta program you can enroll your Google account in to gain access to new Search features before the company rolls them out to the public. In addition to bringing AI Mode to more people, Google is unlocking the tool's multimodal capabilities. Starting today, you can snap and upload images to AI Mode, allowing you to ask questions about what you see. The feature brings together AI Mode with Google's Lens technology. "With Gemini's multimodal capabilities, AI Mode can understand the entire scene in an image, including the context of how objects relate to one another and their unique materials, colors, shapes and arrangements," Google explains. "Using our query fan-out technique, AI Mode then issues multiple queries about the image as a whole and the objects within the image, accessing more breadth and depth of information than a traditional search on Google." AI Mode's new Lens integration is available through the Google app on Android and iOS.This article originally appeared on Engadget at https://www.engadget.com/ai/google-ai-mode-rolls-out-to-more-testers-with-new-image-search-feature-160054334.html?src=rss

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2025-04-07 18:00:07| Engadget

HBOs The Last of Us took a riveting action game bolstered by intimate human moments and made a richly human drama supported by terrifying action. In returning for season two, and now using the sequel game as source material, showrunners Craig Mazin and Neil Druckmann had quite a bit more work cut out for them. The first season greatly expanded the emotional depth and breadth of Joel and Ellies cross-country journey while also fleshing out the stories of many others they meet along the way, and the cast (led by Pedro Pascal and Bella Ramsey) was outstanding. That was over two years ago, and now its encore time. Season two premieres on HBO this Sunday, April 13, and I am once again happy to report that the show does a faithful job of capturing the first part of a complex story while also fixing a few of the minor complaints I had about the first season. [Editor's note: this story discusses season two broadly but avoids specific plot details and spoilers. There are spoilers for season one.] The show picks up exactly where season one (and the first game) concluded. Joel and Ellie return to the settlement of Jackson, Wyoming, where Joels brother Tommy is part of a peaceful, well-fortified commune a rare oasis of relative safety in a destroyed world. This comes about a year after the Fireflies a militia group searching for a cure for the zombie infection tasked Joel with smuggling Ellie across the country. Over the ensuing journey, Joel bonds with Ellie and comes to treat her as a surrogate daughter, replacing the one he lost at the beginning of the outbreak 20 years prior. Ellies immunity to the infection gave the Fireflies hopes she holds the key to finding a cure but when Joel learns it would kill her, he wipes out a whole platoon of soldiers and the doctor who was trying to carry out the procedure, before fleeing with Ellie back to Jackson. As far as she knows, there was no way to make a cure and Joel rescued her when raiders descended on the Firefly complex. Kaitlyn Dever in HBO's The Last of Us season twoPhotograph by Liane Hentscher/HBO We immediately learn that Joels rampage against the Fireflies is going to have major repercussions right from the jump, as we meet Abby (played with furious intensity by Kaitlyn Dever) and her small crew of young Fireflies in Salt Lake City in the days following the massacre. Things then jump forward five years; Ellie and Joel are well-integrated into the Jackson community and living a relatively normal life though Joels therapy sessions with Gail (the wonderful Catherine OHara) show that he and Ellie have had some degree of falling out. Whether its just her being a 19-year-old or something deeper remains to be seen. Without spoiling anything, the sequel game, The Last of Us Part II, is a far less linear affair than its predecessor. Events are shown out of order through multiple flashbacks. Perspectives shift. The playable character changes at various points. Ive spent much of the last year wondering exactly how Mazin and Druckmann would translate that structure to TV what events would be shown in what order, and what things might get cut or expanded on? But surprisingly, the show closely mirrors the games chronology. The core of the season remains Joel and Ellie, the fallout from season one and how it affects everyone around them. A handful of events, including an infamous town festival in Jackson and the reveal of Abbys motivations throughout the season, are moved up sooner in the series to give viewers more context for why things are happening. Its a change the creators said was made to compensate for the change between the interactivity of playing characters like Abby and Ellie versus watching them. Pedro Pascal and Catherine O'Hara in HBO's The Last of Us season twoPhotograph by Liane Hentscher/HBO The seasons structure worked the multi-pronged plot didnt ever feel hard to stick with, and I think the show did a better job this season at balancing out action and drama. As the cast and creators have alluded to, Ramsey and Pascal dont get as much time together as they did in season one, which is a shame given their absolutely fantastic chemistry. But both actors make the most of Joel and Ellies fracturing relationship, and they also do wonderful work with other scene partners. Both Joel and Ellie spend significant time with Dina (Isabela Merced), who ends up being something of another daughter to Joel and a best friend / love interest for Ellie. She brings a completely different attitude to these scenes like anyone in the world of The Last of Us, you know shes seen her fair share of horrible things, but she combines a cool confidence with vulnerability in a way that keeps Ellie delightfully off balance. One of the key new events in the show that didnt take place in the game is a massive siege of Infected attacking the town of Jackson (something you see in the shows various trailers). At first, it felt like an on-the-nose response to complaints that the Infected didnt feel like much of a threat in season one, but the way the large-scale battle is juxtaposed with a much more intimate threat in the same episode plays out perfectly. That episode was followed by one that was far more peaceful and character-driven, a cadence I appreciated after the sieges intensity. Naturally, things ramp up as the season draws to a close, but the balance feels measured and thoughtful. Isabela Merced and Bella Ramsey in HBO's The Last of Us season twoPhotograph by Liane Hentscher/HBO Overall, the Infected are more present in this season than the last, and theyre as deadly and terrifying as ever. In the game, the player might think nothing of taking on five or six in one go, but in the show even a one-on-one encounter feels fraught with danger. Of course, as in season one, the humans are the more unpredictable and threatening part of the world. Other new characters and events, like the fate of Gail and her husband Eugene (played by Joe Pantoliano), once again serve to enrich and enhance the world of The Last of Us

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