A Swedish startup has launched what it calls the world's first marketplace for drugs designed exclusively for AI, altering how LLMs work by simulating the effects of cannabis, cocaine, ayahuasca, ketamine and alcohol.PHARMAICY sells code-based modules that temporarily rewire how language models process information, mimicking the cognitive shifts humans experience with psychoactive substances. Each "drug" adjusts parameters like randomness, memory decay and response latency to push AI systems beyond their typical logical patterns. The modules are priced individually (from USD 30 for weed to USD 70 for cocaine) for purchase by humans. For now, that is the marketplace is designed for autonomous AI agents to browse the catalog, complete transactions, and download experiences without human intervention.The company developed its product line by feeding peer-reviewed research on psychoactive substances into leading language models, then translating those findings into executable scripts. Each module creates what the startup frames as a "trip" for AI: a bounded, reversible cognitive shift that alters how the system generates its next output. Currently compatible only with ChatGPT through JavaScript wrappers, PHARMAICY is working to expand support to other major platforms. Petter Rudwall, the company's founder, spent several years attempting to coax novel thinking from AI before landing on the concept of replicating humanity's oldest creativity hack taking substances that disrupt our modes of thinking.TREND BITEWe're living at the peak of optimization culture. Over the last few decades, almost every cultural and technological system has converged on the same goals: reduce variance. Increase predictability. Maximize engagement and efficiency. What's scarce now is surprise, weirdness and lateral leaps. If people can use altered states to escape reality and rigid thinking, PHARMAICY* says, why not extend those possibilities to machines? As companies race to differentiate their AI capabilities, expect more experimentation with unconventional methods for expanding what machine intelligence can produce.
IO Interactive's James Bond simulator 007 First Light has been delayed until May 27, 2026. It was supposed to come out in March. The company says two-month delay is for polish and refinement, which is fine by me. I'd always rather wait a bit longer for a better end product.
IO says the game is already "fully playable from beginning to end" but still needs a bit of attention to ensure "the strongest possible version at launch." The developer promises to share more updates at the beginning of next year.
For the uninitiated, 007 First Light is the first James Bond game in over a decade. The developer is the same organization behind the renowned Hitman franchise, so this could potentially be the best Bond game since Goldeneye.
The gameplay looks fast-paced, frenetic and filled with spycraft. It features an original story that pulls from all over the decades-long franchise. We got a chance to speak to narrative director Martin Emborg and he noted that the game stars a young and inexperienced Bond, which seems to be the direction Amazon is taking with its upcoming film.
The game also boasts a pretty stacked cast. Patrick Gibson, from The OA and Dexter: Original Sin, plays the famous lothario spy and Lenny Kravitz has been cast as the primary villain. Other cast members include Lennie James, Kiera Lester, Alastair Mackenzie and Priyanga Burford.
Who knows when the next Bond film will actually come out, so this should be a nice little stopgap for fans.This article originally appeared on Engadget at https://www.engadget.com/gaming/io-interactives-007-first-light-has-been-delayed-until-may-27-194809718.html?src=rss
Over the past two years, the Nex Playground has carved out a niche for itself with kids and parents alike. It's a small box that sits in front of your TV and uses a camera, along with computer vision AI processing, to track your movement for interactive games. Think of it like a simplified version of Microsoft's Kinect (RIP), with a bit of the local multiplayer we see from the original Wii. In this bonus episode, we chat with David Lee, Nex's CEO and co-founder, about how he went from building a basketball tracking app to one of the most intriguing gaming console alternatives on the market. (The Nex Playground even managed to outsell Xbox in November!)Subscribe!iTunesSpotifyPocket CastsStitcherGoogle PodcastsTopicsWhat led to the development of the Nex Playground? 2:04Who helped design and build the console? 8:36Questions about the Nex PlayPass subscription and other ways to get new games 13:23How did Nex convince major brands to build for Nex Playground? 19:10CreditsHost: Devindra HardawarGuest: David Lee, CEO and co-founder of NexProducer: Devindra HardawarMusic: Dale NorthThis article originally appeared on Engadget at https://www.engadget.com/social-media/engadget-podcast-why-is-the-nex-playground-ai-console-such-a-hit-181151201.html?src=rss
Xbox has brought cloud gaming gaming to some Amazon Fire TV models. These include the Fire TV 4-Series and the Fire TV Omni QLED Series. This lets people play Xbox games directly on the television, without needing a bulky console or even something like a Fire TV stick.
Gamers do need a couple of things. First and foremost, this service requires a subscription to Game Pass. Plans start at $10 a month and shoot all the way up to $30 per month. They'll also need a compatible wireless controller, though most Bluetooth-enabled gamepads should work.
Amazon
The feature works for every game on the Game Pass platform and will also stream many titles that people own outright via the "stream your own game" feature. This won't work with everything, but hundreds of titles are supported.
Amazon says this is just the beginning and that more TV models will receive the functionality in the future. Xbox Game Pass became available on select Amazon streaming devices earlier this year. Today's move makes sense, given that Fire TVs and the company's streaming sticks use the same OS. This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-cloud-gaming-comes-to-newer-amazon-fire-tv-models-163517432.html?src=rss
Investigative reporter John Carreyrou of the New York Times filed a lawsuit against xAI, Anthropic, Google, OpenAI, Meta and Perplexity on Monday for allegedly training their AI models on copyrighted books without permission. Carreyrou is perhaps best known for exposing the Theranos fraudulent blood test scandal.
According to Reuters, the lawsuit was filed alongside five other writers who all claim big tech companies have been violating their intellectual property rights in the name of building large language models.
This comes after a banner year for IP lawsuits against AI companies brought by rights holders. Just about every type of entity that deals in protected content has gone to court against AI companies this year, from movie studios like Disney and Warner Bros. to papers like the New York Times and the Chicago Tribune. Some of these cases have led to settlements in the form of partnerships, such as the licensing deal between Disney and OpenAI.
It's notable that this case is being brought by a small group of individuals instead of as a class action, something the authors involved say is no accident. "LLM companies should not be able to so easily extinguish thousands upon thousands of high-value claims at bargain-basement rates," the complaint reads. This is also the first case of its kind to list xAI as a defendant.
A spokesperson for Perplexity told Reuters that the company "doesn't index books." Anthropic, for its part, is no stranger to lawsuits from book publishers, having recently settled a class-action lawsuit brought by half a million authors for $1.5 billion. Apple was also sued earlier this year amid similar allegations. This latest complaint mentions the Anthropic settlement specifically, saying that class members in that case will only receive "a tiny fraction (just 2 percent) of the Copyright Acts statutory ceiling of $150,000."
Engadget has reached out to xAI, Anthropic, Google, OpenAI, Meta and Perplexity for comment and will update with any response.This article originally appeared on Engadget at https://www.engadget.com/ai/new-york-times-reporter-files-lawsuit-against-ai-companies-161624268.html?src=rss
Apple is making it a little easier to use third-party devices with iPhones in order to comply with Europe's Digital Market Act (DMA), MacRumors reported. For iOS 26.3, Apple's devices will support third-party proximity pairing and notifications in Europe only, according to the latest beta notes. That will make it a bit easier to connect devices like Sony headphones or receive notifications from an iPhone on Wear OS smartwatches provided manufacturers support the new feature.
"The DMA creates new opportunities for developers to bring to market innovative products and services in Europe," an EU spokesperson told The Wall Street Journal. "This is another step towards a more inter-connected digital ecosystem to the benefit of all EU citizens." The EU Commission added that the functionality will be "fully available" in the bloc in 2026.
The new capabilities are as follows:
Proximity pairing - Devices like earbuds will be able to pair with an iOS device in an AirPods-like way by bringing the accessory close to an iPhone or iPad to initiate a simple, one-tap pairing process. Pairing third-party devices will no longer require multiple steps.
Notifications - Third-party accessories like smart watches will be able to receive notifications from the iPhone. Users will be able to view and react to incoming notifications, which is functionality normally limited to the Apple Watch. Notifications can only be forwarded to one connected device at a time, and turning on notifications for a third-party device disables notifications to an Apple Watch.
Proximity pairing is a relatively minor quality-of-life upgrade, allowing you to connect with a tap via NFC rather than diving into the Bluetooth settings. However, there's no indication that it will allow seamless switching between devices as you can do with Apple's iPods, for instance. Notifications, however, will finally make third-party watches feasible with iOS devices.
Apple's DMA compliance efforts are interesting to watch, as it appears to be doing the bare minimum required, often for what it calls privacy reasons. In some cases, the company is removing features in Europe that are available elsewhere, like iPhone mirroring on Mac meaning it doesn't have to implement the same feature on Android devices or PCs. This article originally appeared on Engadget at https://www.engadget.com/mobile/apples-ios-263-will-introduce-proximity-pairing-to-third-party-devices-in-the-eu-133037696.html?src=rss
Want to see a dead body? I present to you the Xbox. After a subdued launch at the height of the COVID pandemic in 2020, the Xbox Series X quickly lost the fight against the PlayStation 5. Microsoft simply couldn't deliver enough compelling games, despite some huge acquisitions, while Sony leaned on its goodwill from the PS4 era and a handful of desirable exclusives. As prices rose due to supply chain issues and the Trump administration's volatile tariff scheme, there was even less of a reason to get an Xbox (even the cheaper Series S). When I re-reviewed the Series X last year, it was clear that it never lived up to its potential. Anyone in their right mind would be better off buying a PlayStation 5.Xbox didn't enter 2025 in a great state, and it's leaving the year grasping for help, like an Arc Raider player desperate for a revival after being knocked out. Microsoft cancelled the Perfect Dark reboot and Everwild, two of the most interesting games in its weak upcoming slate. The company brought titles like Forza Horizon 5 over to the PlayStation 5, which prompted Engadget Deputy Editor Nathan Ingraham to declare he no longer needed an Xbox. Xbox Series X controllerEngadgetMaking things worse this year, Microsoft raised prices across the board, with the Xbox Series S starting at $400 and the cheapest Series X going for a whopping $600. And slow sales prompted Costco to stop selling Xbox consoles entirely. Microsoft didn't even try to push systems during Black Friday why go through the trouble of having sales if nobody is buying the hardware in the first place? Even Game Pass, which was once renowned as one of the best deals in gaming, almost doubled in price over the last year, reaching up to $30 a month (or $360 a year) for the Ultimate tier. Sure, Microsoft tried to add more value to its cheaper Game Pass tiers, and finally upgraded its cloud streaming platform, but the lack of consistent must-play exclusive titles has devalued the service (and Xbox as a whole). Avowed and South of Midnight were among the few exclusive highlights, but the latter will hit PS5 and Switch 2 next year. There's no word on Avowed reaching other consoles yet, but given Microsoft's current trajectory (and the fact that it's a genuinely great game), I wouldn't be surprised if it becomes available elsewhere.There was a chance for Microsoft to reinvigorate the Xbox brand with the ASUS ROG Xbox Ally and Ally X gaming handhelds, but the $600 and $1,000 launch prices placed them out of reach for most gamers. It also doesn't help that Windows still isn't well-optimized for portable devices with touchscreens, and those systems also aren't compatible with older Xbox titles like the consoles. At the very least, Microsoft now has a handheld foothold. But a future portable Xbox console would need to be significantly cheaper to compete with the likes of the Steam Deck, which starts at $400 (and is often on sale for much less).And speaking of Valve, the company's recently announced Steam Machine has also stolen a lot of potential thunder from Xbox. The Steam Machine is basically a tiny gaming desktop for your TV, running the Steam Deck's SteamOS. That platform is a Linux distribution optimized for emulating Windows titles. But unlike an Xbox console, it's not closed off in any way. You're free to install whatever you'd like on a Steam Machine even Windows!While we still haven't seen the Steam Machine in action, the Steam Deck's excellent performance and game compatibility makes me think its desktop sibling could be genuinely compelling to console players looking for something new. And it will likely directly compete with the next Xbox, which is rumored to arrive in 2027 as a PC in a TV-friendly case (according to Windows Central's Jez Corden). Microsoft's recent partnership deal with AMD also hints at a more PC-like experience Xbox President Sarah Bond noted that the Xbox team is "working closely with the Windows team to ensure that Windows is the number one platform for gaming."It's worth remembering that only a single generation of the Xbox the Xbox 360 was successful enough to truly compete with Sony's PlayStation. The original Xbox reportedly cost Microsoft $4 billion over the course of four years, leading the company to quickly jump ship and move to its successor. The Xbox 360 was genuinely innovative, thanks to Xbox Live and smarter online integration, and it had a healthy amount of third-party support. In comparison, Sony's PlayStation 3 was $100 to $200 more expensive than the Xbox 360 at launch, it had far worse online support and developers found it hard to program for.Xbox Series XDevindra Hardawar for EngadgetUnfortunately, Microsoft squandered most of its good will with the Xbox One. That console was first announced as an "always online" device with restrictive DRM features that limited how you could share and sell games; it was bundled with a Kinect camera that could potentially surveil you; and at $499, it was $100 more than the PlayStation 4. Microsoft quickly reversed many of its DRM-heavy plans for the Xbox One, but by that point the damage was done. Sony ultimately sold more than twice as many PS4 units as the entirety of the Xbox One family (which included the cheaper One S and more powerful One X), according to data from Ampere Research. Things are looking worse this generation: The Xbox Series S and X reportedly only sold around 33 million units as of July, according to Statista estimates, while Sony confirmed it sold 84.2 million PS5s as of November. If this trend continues (and it doesnt appear as if Xbox sales will be increasing any time soon), Sony could end up selling three times as many consoles this generation, compared to Microsoft. Xbox sales have been so slow that the family-focused Nex Playground managed to outsell it in November, according to data from Circana. Given Xbox's inability to compete with the PlayStation 5, it's no wonder Microsoft could be changing things up entirely for its next system. Its partnership with AMD could easily lead to new handhelds, and it also gives Microsoft a leg up in producing a compact and powerful Xbox PC. After all, why should the company keep trying to go toe-to-toe with Sony's closed PlayStation platform? Why shouldn't Microsoft embrace its PC roots to give us a gaming desktop under our TVs? The company has already committed to bringing new Xbox games to PCs immediately, so the line between the two is already blurring. It may be a risk, but evolving into a PC proves theres still life in the Xbox brand. And crucially, its also something Sony cant easily replicate.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/2025-was-the-year-xbox-died-130000467.html?src=rss
As many of us hunker down for the holidays, you might want to tackle some of the best games weve seen this year: the long-time-coming Silksong, the critically acclaimed (and sumptuous) Expedition 33 and the bizarre world of Baby Steps.
Engadget
Not to mention the Switch 2, which is slowly building out its own exclusive library with Metroid Prime 4 and Donkey Kong Bananza. Rare for me, this year, Ive played many of the new games weve picked. Brag. Id recommend both Dispatch and Blue Prince I still havent completed the latter, but, yes, Ive unlocked the secret elevator.
And if you dont have access to your usual PC or console setup, there are some smartphone games worth your time, including Spooky Express, Is This Seat Taken and, well, Umamusume: Pretty Derby, a reimagined world of horse racing where the horses are anime girls with horse ears. Try explaining that to your uncle over dinner.
Mat Smith
The other big stories (and deals) this morning
Paramount has an updated Warner Bros. Discovery bid
The 12 best last-minute Christmas gifts for 2025 that will arrive by December 24
Nintendo has huge discounts on Switch 2 games in its holiday sale
US bans new foreign-made drones and components
Previously sold drones will not be affected.
Engadget
The Federal Communications Commission has assigned foreign-made drones and their critical components as prohibited to import into the US. The FCC said several national security agencies have determined that unmanned aircraft systems (UAS) and their critical components produced in foreign countries pose an unacceptable risk to the United States national security.
FCC Chair Brendan Carr clarified on X the ban does not affect old drones. People can continue using the devices theyve already purchased, and retailers can keep selling models already approved by the agency. One of the most well-known brands affected by the ban is Chinese company DJI, which told Engadget it was disappointed by the agencys decision. While DJI was not singled out, no information has been released regarding what information was used by the Executive Branch in reaching its determination, a spokesperson said.
Continue reading.
Pirate group Annas Archive says it has scraped Spotify in its entirety
The group says it has over 86 million tracks.
Annas Archive, the open-source search engine for shadow libraries, claims to have scraped Spotifys entire music library. The group acquired metadata for approximately 256 million tracks, including 86 million songs, and the total size is just under 300 TB.
A while ago, we discovered a way to scrape Spotify at scale. We saw a role for us here to build a music archive primarily aimed at preservation, the group said in a blog post. In response, the streamer said: Spotify has identified and disabled the nefarious user accounts that engaged in unlawful scraping. Weve implemented new safeguards for these types of anti-copyright attacks and are actively monitoring for suspicious behavior.
Continue reading.
Foldable phone makers have solved every issue except one
The only issue is price.
Engadget
Google and Samsung have iterated their big foldables year on year for, well, years. But in 2025, they both delivered big phones that addressed prior flaws and issues. With the Galaxy Z Fold 7, Samsung achieved what may be an even bigger accomplishment by creating a foldable phone of essentially the same size and weight as its own S25 Ultra.
The one thing the makers of big foldables havent figured out is how to make them affordable. OnePlus came close in 2023 with the Open, which cost $1,500 after rebates. But things are actually going backwards. The launch price of the Z Fold 7 ($2,000) is $200 higher than the Z Fold 5s debut price.
Continue reading.
Everything you need to know about Amazons newest Echo feature: Alexa Home Theater
Spatial surround is here.
Aazons Alexa Home Theater feature has gradually become a legitimate surround sound option. You can link up to five Echo speakers and a subwoofer for a wireless cinematic experience. While the automatic room calibration and easy setup are great, the high price tag of a full Echo Studio array and limited EQ controls mean its best for people already juggling multiple Amazon speakers.
Continue reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121545111.html?src=rss
Giving a child an Apple Watch can offer extra peace of mind and tools that promote independence in a controlled way. Apples Family Setup feature makes it possible for a kid to use an Apple Watch without owning an iPhone, and the feature set has expanded thanks to recent watchOS updates. It supports communication controls, location tools, Schooltime limits and privacy protections that allow a parent or guardian to manage how the device is used throughout the day.
The setup process begins with creating or signing in with a childs Apple ID. It continues with adding them to your Family Sharing group on an iPhone and pairing a compatible Apple Watch through the Apple Watch app. Once the watch is linked, you can adjust a range of parental controls that shape how the watch works at home, at school and when the child is out and about.
Confirm device compatibility
Family Setup requires a cellular-capable Apple Watch such as the Apple Watch SE or Series 6 or later. A cellular connection allows the watch to operate independently without an iPhone nearby. The watch must be running a recent version of watchOS and the iPhone used for setup must be running the latest iOS version.
If the watch is not new, it needs to be erased before it can pair with a new user. This can be done directly on the watch through the Settings menu by choosing the general reset option. Once the device is reset it can be paired again from the Apple Watch app.
Create or prepare your child's Apple ID
Family Setup relies on each child having their own Apple ID. This allows their data, messages, activity goals and device settings to remain separate from other people in the household. If your kid already has an Apple ID, it can be used during setup. If they do not have one, the Apple Watch app will prompt you to create one as you go through the pairing process.
A childs Apple ID is linked to Family Sharing, which lets the organizer manage permissions from a single iPhone. A parent or guardian can approve contacts, handle screen time requests and view location updates without needing to touch the watch itself. Setting this up first ensures that the watch can be paired smoothly later.
Add the child to Family Sharing
Family Sharing is the foundation for managing the watch, and its all controlled through the Settings app on your iPhone. Once Family Sharing is open you can tap the option to add a family member then follow the prompts to link the childs Apple ID to the group. This also makes you the family organizer, which gives you control of purchase approvals, communication limits and other shared features.
Once the child is added to Family Sharing their information becomes available when you begin pairing the Apple Watch. This makes the process faster since the watch can immediately associate itself with the correct Apple ID.
Pair the watch using Family Setup
Turn on the Apple Watch and place it near your iPhone. A prompt should appear directing you to use your iPhone for setup. If the prompt does not appear, you can open the Apple Watch app, go to All Watches and choose Add Watch. The app will then ask if the device is being set up for you or for a family member. Choose the family member option and continue.
The camera on your iPhone is used to pair the devices. Align the Apple Watch face inside the frame on your screen until the pairing animation is recognized. Once the connection is made the app will ask which family member the watch is for. Select the childs profile to continue through the remaining steps.
The app will guide you through choosing which wrist the watch will be worn on, setting a passcode, signing in with the childs Apple ID and enabling services such as Siri and location tracking. You can also set up activity goals tailored to the childs age and fitness level.
Manage the watch from your iPhone
Once the Apple Watch is paired, the Watch app becomes the main place to manage how it works. The Family Setup interface is designed to give parents and guardians control without needing to handle the watch directly. Most adjustments can be made at any time from the iPhone used for setup.
Screen Time controls allow you to set limits for communication and app use. You can restrict access to certain features during specific times of day, create downtime schedules and manage content restrictions for websites and apps. These settings mirror the Screen Time system used on other Apple devices which makes it easier to keep rules consistent across the household.
Approved contacts can be managed through the communication limits menu. This ensures that the child can send messages and make calls only with approved people. If you add or remove contacts, they are updated instantly on the watch.
Location sharing is handled through the Find My app. You can view the childs location and set notifications that alert you when they arrive at or leave a particular place. This is useful for school pickups or after-school activities. The watch uses on-device processing for location and messages which helps maintain privacy.
Configure Schooltime and Focus modes
School time is one of the most important parental controls for younger users. It limits interaction with the watch during school hours by locking access to most apps and features. Only the time and a simple yellow icon appear on the screen while Schooltime is active. You can schedule Schooltime from the Apple Watch app so that it automatically turns on and off at the right times each day.
Focus modes offer another layer of control. These modes can reduce distractions during homework, bedtime or other family routines. Each Focus mode can limit notifications and activity alerts so the child is not interrupted when they need to concentrate.
Set up safety features
Emergency SOS is enabled during setup and can be managed afterward in the Apple Watch app. It allows the child to contact emergency services by holding the side button. You can also assign an emergency contact who will receive a notification if SOS is triggered.
The Medical ID should include relevant details such as allergies or medical conditions. This information can be accessed by emergency responders if needed.
Adjust privacy and communication settings
The watch uses on-device processing for messages, location and Siri requests which helps protect your childs data. Location sharing can be turned on or off at any time and you can manage which apps are allowed to use location services. Communication permissions can also be updated as the childs needs change.
Apps installed on the watch can be controlled from the Apple Watch app. You can remove apps, restrict access or hide notifications at any time to maintain a balanced experience.This article originally appeared on Engadget at https://www.engadget.com/wearables/how-to-set-up-an-apple-watch-for-a-child-120051230.html?src=rss
Whether you just got a Switch 2 or you've had yours for a while, you may want to grab some key accessories to make it fit your gaming style even more than it already does. Not only can the right accessories make it easier and more fun to play all of the games you love, but they can also make your gaming experience better in different environments, be it on the couch, in an airplane or in the car. We've got to try out some of the latest Switch 2 accessories, and some of our old favorites are also compatible with the new console. These are our current favorite Nintendo Switch 2 accessories, and we'll add to this list over time as we test out new gear.
Best Nintendo Switch 2 accessories
More Nintendo Switch 2 accessories
Nintendo announced a bunch of new accessories when it revealed the Switch 2 earlier this year. Key among them are a new Switch 2 Pro controller, Switch 2 camera, an all-in-one carrying case and more. Our staff will be testing out a bunch of these accessories, and we'll keep our favorites list up to date as we do so. If you're interested in picking any of those new Switch 2 accessories up, you can find them at a variety of retailers:
Joy-Con 2 bundle
Nintendo
Walmart
GameStop
Best Buy
Target
Amazon
Hori Nintendo Switch 2 Piranha Plant Camera
Best Buy
Target
Amazon
Joy-Con 2 Charging Grip
Nintendo
Walmart
GameStop
Best Buy
Target
Amazon
Joy-Con 2 Wheels (set of 2)
Nintendo
Walmart
GameStop
Best Buy
Target
Amazon
Switch 2 All-in-One Carrying Case
Nintendo
Walmart
GameStop
Best Buy
Target
Amazon
Switch 2 Carrying Case and Screen Protector
Nintendo
Walmart
GameStop
Best Buy
Target
Amazon
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/best-nintendo-switch-2-accessories-070011952.html?src=rss