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Intel is selling off its majority share in chip-maker Altera as part of its new CEO's first steps toward stabilizing the company. The 51 percent stake sold today for $4.46 billion in a deal that is expected to close in the second half of this year. "Today's announcement reflects our commitment to sharpening our focus, lowering our expense structure and strengthening our balance sheet," CEO Lip-Bu Tan said of the sale. Altera makes field programmable gate array chips, which are often used to power retro gaming hardware such as the Analogue consoles. The company's other products have applications ranging from military to telecom sectors. Intel acquired Altera in 2015 for a hefty $16.7 billion, which means its current valuation has taken quite a dive since that purchase. However the sale should still provide some cash flow to Intel at a critical juncture. Tan was appointed Intel's CEO in March, following the departure of Pat Gelsinger as the company's top exec. He is expected to help change course for the company following a long string of poor decisions, and from the start of his appointment, it seemed likely that Intel would see some streamlining of its business.This article originally appeared on Engadget at https://www.engadget.com/big-tech/intel-is-selling-off-a-majority-stake-in-chip-maker-altera-for-446-billion-205015269.html?src=rss
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OpenAI has announced its phasing out GPT-4.5 from its developer API in favor of its new GPT-4.1 model. When it launched, OpenAI described GPT-4.5 as its best and most capable model so far, in part because it was a more natural conversationalist and could capably mimic some notion of emotional intelligence. Despite what its name suggests, GPT-4.1 is supposed to be better and more efficient. OpenAI says GPT-4.1 is available exclusively to developer's using OpenAI's API, and comes in three sizes, GPT-4.1, GPT-4.1 mini and GPT-4.1 nano. That means that if you won't find it as in option in the public-facing ChatGPT interface, but you could someday interact with an agent that leverages the model's improvements. GPT-4.1 is supposed to be better at coding and "long context understanding," according to OpenAI, with support for "up to one million tokens of context" and knowledge of the world up to June 2024. Important to the decision to phase out the GPT-4.5 Preview, GPT-4.1 is also cheaper to run. OpenAI says the model is "26 percent cheaper than GPT-4o for median queries." The company imagines developers using GPT-4.1 to build agents that can work in software engineering environments, one of the more popular uses for generative AI. Even though GPT-4.5 will be eventually removed from OpenAI's API, the model preview will still be available in ChatGPT if you wan't to play with it. OpenAI says the GPT-4.1 family is available to use today via the company's API. GPT-4.5 will be fully-phased out in three months on July 14, 2025.This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-phasing-out-gpt-45-for-developers-185554841.html?src=rss
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Ubisoft has open-sourced Chroma, the companys in-house colorblind assistance tool. Its available for download via GitHub and is described as a "one-stop solution for detecting color blindness-related issues in games." Heres how it works. It throws a filter over the game screen that simulates various types of color blindness. This allows testers to flag accessibility issues in real time. The tool uses the Color Oracle algorithm and integrates with both single or dual-screen setups. It works with hotkeys and theres a customizable overlay for adjusting settings. Ubisoft says that applying the filter will not impede game performance. Ubisoft Its important to note what this software does and who its for. It simulates how a person with color blindness will experience a game, allowing devs to take action. It doesnt fix anything on its own. However, knowing is half the battle as they say. This move by Ubisoft should allow other devs to address these concerns before shipping a game out the door. Ubisoft isnt the only company that has been widening the availability of accessibility tools. EA recently made a whole bunch of accessibility patents open-source. This included photosensitivity and speech recognition tech.This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-just-open-sourced-its-colorblind-assistance-tool-chroma-184546640.html?src=rss
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