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2025-04-19 15:58:50| Engadget

EA and Lucasfilm shared first look at Star Wars Zero Company, a new single-player strategy game set in the Star Wars universe, at Star Wars Celebration in Japan. The game was originally announced in 2022 as one of three new Star Wars titles being developed or co-developed by Respawn Entertainment, the studio behind Jedi: Fallen Order and Jedi: Survivor, including a new first person shooter and another entry in the Jedi series. There isn't a firm release date yet, but Star Wars Zero Company will be available on PC, Xbox Series X/S and PlayStation 5 in 2026. "In Star Wars Zero Company, players will step into the shoes of Hawks, a former Republic officer, to command an elite squad of cunning operatives through a gritty and authentic story set in the twilight of the Clone Wars," according to a press release published alongside the announcement trailer. Star Wars Zero Company was born out of a collaboration between Respawn and a new studio called Bit Reactor. The inspiration the game clearly draws from XCOM: Enemy Unknown and other Firaxis strategy games didn't happen by accident. Bit Reactor's staff includes some former Firaxis' employees, and the founder and creative director of Bit Reactor, Greg Foertsch, was a senior art director on XCOM: Enemy Unknown and XCOM 2. "Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay," Foertsch said in a statement. "Its our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation." Striking some kind of balance between the mass appeal of Star Wars and the niche expectations of strategy and tactics fans has always been the goal of Zero Company. In an interview with PC Gamer in 2024, Foertsch and Bit Reactor's lead animator Hector Antunez (another XCOM alum) suggested that they wanted their Star Wars game to have the cinematic storytelling of Respawn's games without missing out on a satisfying strategy experience. "I don't think that complexity equals depth," Foertsch said, "and I think that that's really what we're focused on. Differentiating that nuance between those two things."This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-zero-company-looks-like-xcom-with-jedi-and-droids-135850369.html?src=rss


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2025-04-19 15:00:33| Engadget

Tempest Rising, a real-time strategy game that's being called a "spiritual successor" and an homage to Command & Conquer, is now available to everyone. It was supposed to be released on April 24, but according to its developers, it was "unexpectedly made available" on April 17 for all players who pre-ordered the game. Instead of pulling it back, they've decided that the best and most seamless solution was to just release it a week early.  The game was developed by Danish studio Slipgate Ironworks and Polish studio 2B Games. In its Steam page, the developers said it was "inspired by RTS (real-time strategy) greats of the 90s and 2000s." It's set in a modern day alternative history scenario, wherein the world is at war to control the "Tempest vines" growing across the planet.  The player takes on the role of Commander for either the "highly mobile and advanced" Global Defense Forces peacekeeping corps or the Tempest Dynasty, which the developers describe as "hard-hitting and desperate." A third faction will be available in multiplayer mode. Each faction has different strategies and combat techniques players can choose from, and players will be able to customize their army for each mission in the two 11-mission campaigns.  Players can still get the "Commander Pack" pre-order bonus if they buy the game before April 24, giving them access to all bonus content. And since getting access to the game a week early was supposed to be an exclusive perk for those who've pre-ordered the Deluxe Edition, the developers are making it up to them with new in-game bonuses that will be revealed "as soon as possible." This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/real-time-strategy-game-tempest-rising-has-been-released-early-to-all-users-130033479.html?src=rss


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2025-04-18 23:03:19| Engadget

Blizzard has finally shared how hero bans will work in competitive Overwatch 2. The new step will let teams ban heroes they think are overpowered or annoying to play against, without letting them game out who their opposing team might want to play. The feature is a common part of other competitive games like League of Legends, and is a meta-game in its own right. For Overwatch 2, Blizzard hopes to use the "Ban Phase" mostly to let players remove heroes they find frustrating, and gather data to use when the game is rebalanced. When you first launch into a competitive match, you'll get the option to select your "Preferred Hero," which signals to your team who you don't want to ban. Then you'll rank three heroes you want to remove from the match, with your first choice given the most weight, and your last choice, the least. Blizzard says all teams and players vote simultaneously, but chat will be blocked off between opposing teams until voting ends. Blizzard Once all the votes are in, they get tallied using the following guidelines: The team with the most votes for a specific hero will be considered the first team, and will guarantee that their chosen hero is banned. In the case of a tie, the first team is decided randomly. Then, the other team becomes the second" team. If the heroes they voted to ban were not the first team's banned hero, then their most and second most voted heroes are banned. If the second team's most or second most voted pick was also the first team's, then the second team's third most voted hero is removed instead.  And finally, the second most voted hero on the first team is banned, with the same caveat the second team had. When the number of votes for a hero is tied, the game picks the hero voted by the most players in the lobby (and not the total amount of votes). Ties beyond that are broken randomly, and regardless of how the votes shake out, there's a limit of two bans per role. If you don't want to ban any heroes or don't know who to ban, you can also skip voting and let your teammates decide for you. Blizzard first announced it would add hero bans to Overwatch 2 with its Season 15 announcement, which introduced a perks system to the game. Hero bans are set to arrive with Season 16 on April 22, which will also include the new Stadium mode, five-on-five matches where players earn currency to spend on upgrades between rounds, and have the option to play in third-person. This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-explains-hero-bans-ahead-of-their-introduction-in-competitive-overwatch-210319297.html?src=rss


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