The EU will be mandating new labels on smartphones and tablets that indicate how repairable the device is. These labels will also include ratings for energy efficiency and durability. They will start showing up on devices on June 20 and will be similar to pre-existing ones for home appliances and TVs.
The labels display a products energy efficiency rating on a scale from A to G and will also display battery life and the number of available charge cycles. There will be letter grades for durability and repairability, in addition to an IP rating for dust and water-resistance.
European Commission
Covered products also include cordless landline phones, but smartphones with rollable displays are exempted. This is fairly odd because, well, there arent any rollable phones available for consumers just yet. Windows-based tablets will be covered by a separate mandate for computers.
This isnt the only change the EU has announced regarding device sales. Hardware will now have to meet new "ecodesign requirements" to be sold in the region. This includes a requirement to make any applicable spare parts available for repair.
Other ecodesign requirements include batteries that retain at least 80 percent of their capacity after 800 charging cycles and scratch and drop protections that exceed minimum standards. Finally, manufacturers must provide OS updates within six months of the source code becoming available.This article originally appeared on Engadget at https://www.engadget.com/mobile/the-eu-is-putting-repairability-rating-labels-on-phones-and-tablets-in-june-154051517.html?src=rss
Every video game is a miracle. Long hours, extraordinary technical and artistic requirements and cross-disciplinary collaboration: the very act of making games is difficult, and leaves room for catastrophic errors. It's a wonder any of them make it to release at all.
Fulcrum Defender, the new Playdate exclusive from Jay Ma, the co-founder of indie darling Subset Games, is one such miraculous game. It's the first new release from the studio since 2018's critically acclaimed Into the Breach. Ma began work on Fulcrum Defender following a life-changing Covid infection that has greatly diminished her quality of life and ability to do the thing she loves.
The story of Fulcrum Defender begins following a trip Ma made to Vancouver, Canada in August 2023 to see Subset co-founder Matt Davis and a few other members of the studio in-person. At the time, the team was working on more than one game. According to Ma, one of the larger, more promising projects was "struggling," but the trip led to a breakthrough. Then, she caught Covid-19. "It was pretty unfortunate timing," she said. "For the first time in a while, I was gung-ho about being able to figure this game out."
At first, Ma's latest bout with the coronavirus didn't seem all that different from her previous experiences. She returned to her home in Kyoto, Japan, quarantined and eventually recovered from the acute symptoms, but never bounced back completely. "I think it was the first day that I went out to be outside, bike, do normal things, and I just completely shut down," she said. "I couldn't get out of bed for like four days." She realized she was experiencing long Covid.
As we chatted over Google Meet, Ma frequently took long pauses to piece together her memories and find the right words to express her loss. "I'm a different person," she told me after one such break. "I walk around with a cane. I need to structure exactly how I do something outside. I need to know where all the chairs are. I walk at a grandma's pace, and I'm constantly forced to maintain awareness of my physical state, because if I do too much, it's already too late. It makes everything feel dangerous."
For the first four months of her illness, Ma couldn't work at all. "Even even when I was more used to needing to pace myself, not only was it harder to do things that used to come naturally to me, but I would also get lost in my own head," she said. She worried she might never make games again.
Subset Games
Fulcrum Defender was a chance to prove to herself she could still do the thing she loved. Subsets Mauro López provided additional programming, and composer Aaron Cherof, best known for his work on Minecrafts Trails and Tails update, made the music for the game. Panic contacted Ma about the project after she showed a few friends the game around the time of Kyoto's annual Bit Summit indie game festival in the summer of last year.
"I would wake up in the morning and think about the game and make progress every day even if it was only a couple of hours that did something really important for my psychological state," she said.
In a preview released by Panic, Ma describes Fulcrum Defender as a game "that starts out slow and relaxing but gradually ramps up until it becomes frantic chaos." You can see the connective tissue between it and Ma's previous work. Players can earn upgrades to make their run easier. Success then depends on a combination of good aim (using the Playdate's signature crank), smart decision-making and a well thought out build. I expect it will have the same addictive "one more run" quality that Subsets other games are known for.
This illness has shrunk my world and perception of time considerably.Jay Ma
"With Into the Breach, if I wanted to add one enemy, that one enemy would change how maps are designed, how character weapons are designed, and how scaling works," she said. "So a single new idea requires you to kind of keep everything in your head at once, and that specifically is just something that I struggle to do now." Fulcrum Defender taught Ma how much she had taken for granted the ease with which she one juggled those various dependencies in her mind.
Ma hasn't found a doctor in Japan who knows enough about the illness to offer her a conclusive diagnosis, and the state of research on long Covid in general is nascent. "They hate to make uncertain calls," she explained. The one thing she's found she can do is take frequent dementia tests to track the condition of her mind.
"I feel like I need to live with the possibility that it won't go away, so I just sort of operate with that mindset," she told me. "This illness has shrunk my world and perception of time considerably. My memory is way worse. I'll forget what happened like a week ago, and I don't really think about the future at all. And so I'm just in a constant present. It feels like I'm being forced to train to be a monk."
When I asked what her illness might mean for the future of Subset, Ma took a long time to consider her answer. "We set a rule that we will not announce anything unless we're absolutely certain it's coming out. We want to live with the freedom of being able to cancel rather than feeling we're stuck in having to release something we don't like," she said. "So Subset is doing fine, but my output has dropped to like 20 percent of what it used to be."
Subset Games
Davis, she adds, has been productive, but he too has had to adapt his work schedule, in his case due to two young kids. "If we want to make another Into the Breach-scale game, it feels like we might need more help in the long run. I need to come to terms with the fact I can't do all the art the way I used to."
Ma has been through so much, and yet Fulcrum Defender isn't a game about chronic health concerns, disability or memory loss. It seems to studiously avoid borrowig any biographical detail from Ma's life whatsoever. People will play and enjoy it knowing nothing of the challenging circumstances in which it was made. It turns out, that's the only way Ma would have it.
"I know of a lot of developers who put themselves into their game. You can see the author's intent, emotional state and the things they were processing in it. I've wondered what it would be like to make a game like that, but I have no idea how. Basically, the only thing that drives me is mechanics," she told me. "So I have no expectation, or really desire for people to see the author in the little arcade games I make. I would be very happy to never be perceived."
Fulcrum Defender along with 11 other games arrives as part of Playdate's second season of weekly games beginning on May 29. You can pre-order Season Two for $39 through the Catalog store.This article originally appeared on Engadget at https://www.engadget.com/gaming/subset-games-co-founder-jay-ma-went-through-hell-to-make-fulcrum-defender-153028909.html?src=rss
Uber is expanding its robotaxi ambitions with the help of Volkswagen. The two companies are teaming up to offer autonomous rides in ID. Buzz vehicles. They plan to deploy thousands of the vehicles in multiple US markets over the next decade.
Testing is slated to start later this year with human safety drivers at the wheel. All going well, Uber and VW aim to start running ID.Buzz robotaxi rides in Los Angeles in late 2026. Volkswagen AG's MOIA division is supplying its autonomous driving tech.
The ID.Buzz is an electric, modern version of VW's classic Type 2 Microbus. The vehicle finally hit the US last year for a starting price of $59,995 for the base model.
Uber has been offering robotaxi rides in Waymo vehicles for a while. It's gradually been expanding the number of markets in which it offers such rides. Waymo rides are currently available via Uber in the likes of San Francisco, Los Angeles, Phoenix and Austin.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/uber-is-adding-volkswagen-id-buzz-evs-to-its-us-robotaxi-fleet-140919926.html?src=rss
The Spacetop AR laptop made a splash when it debuted a few years ago with an intriguing pitch: What if you could have a notebook that works entirely through augmented reality glasses, without a built-in screen of its own? Unfortunately, we found the Spacetop experience to be underwhelming, and the hardware seemed like a tough sell for $1,900. Last Fall, Spacetop's creator Sightful told CNET that it was abandoning the screen-less laptop altogether and instead focusing on building AR software for Windows PCs. Now, we have a clearer sense of what Sightful is up to.
Today, Sightful is officially launching Spacetop for Intel-powered Windows AI PCs, following a short trial launch from January. For $899 you get a pair of XREAL's Air Ultra 2 glasses and a year of Spacetop's software. Afterwards, you'll have to pay $200 annually for a subscription. The software works just like the original Spacetop concept it gives you a large 100-inch AR interface for doing all of your productivity work except now you're not stuck with the company's middling keyboard and other hardware.
Spacetop might be compelling to AR fanatics who already own Intel AI PCs like the Surface Laptop Pro for Business, or a Dell XPS machine with the Core Ultra 7 chip. But if you don't have one of those computers, you'll have to add it to Spacetop's already high cost. And don't forget about prescription lenses: Those will run you $50 for single-vision and $150 for progressive.
Spacetop doesn't support Intel chips without NPUs, as its AR interface requires constant AI processing. It doesn't work AMD or Qualcomm's AI CPUs, either. The company partnered with Intel to optimize Spacetop for its platform, which included help with understanding Intel's NPU architecture as well as tweaking its chips to help the AR software run better. In a conversation with Engadget, Sightful CEO Tamir Berliner noted that the company might pay more attention to other chip platforms if it gets similar attention.
As for Mac support, Berliner said in a statement to Engadget: "Yes, we plan to create a version of Spacetop for Mac the timing is still TBD based on a lot of different factors regarding laptops, silicon, compute power, glasses, and more. We will be excited to share more news when we are able.
Given its price and the strict PC requirements for using it, Spacetop clearly isn't meant for a wide audience. But there are potential benefits for early adopters. Its large AR screen could make it easier to multitask without large monitors, and it's also easier to focus on your apps since Spacetop vastly simplifies the Windows 11 interface. There are some obvious privacy benefits, too, since no one else can see what you're looking at in AR.
The big downside, though, is that you'll have to get used to wearing Xreal's large Air 2 Ultra glasses. When we demoed it at CES, we found it to be an improvement over previous Xreal frames, thanks to their sharp 1080p micro-OLED displays and wider field of view. The Air 2 Ultra are also notable for having 6DoF tracking, which allows you to move around AR objects. While sleeker than the Vision Pro, the glasses are still pretty clunky, and you'll also have to snap in additional prescription frames if necessary.
I'll need to see this latest iteration of Spacetop in action before making any final judgments, but it's clearly a more viable concept as an app that can work on a variety of laptops. Nobody wants to buy bespoke hardware like the old Spacetop laptop, no matter how good of a party trick it may be.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/spacetop-ar-is-now-an-expensive-windows-app-instead-of-a-useless-screenless-laptop-140030911.html?src=rss
This infographic from LinkedIn looks at how AI-powered Accelerate ad campaigns work and how they can compliment your current strategies. Read the full article at MarketingProfs
B2B companies can boost brand engagement by using B2C-inspired tactics to create lasting impressions through human connection. Read more. Read the full article at MarketingProfs
Perplexity has rolled out an update for its iOS app, giving iPhone users access to its AI voice assistant that was initially released for Android users earlier this year. Its voice assistant can perform tasks for the user by browsing the web or accessing other apps for them. If they ask the assistant to find them a table for a specific restaurant, for instance, Perplexity can launch the OpenTable app with the number of people, the date and the time already filled out. The user still has to perform the final action and book a reservation, but it's already laid out for them all they have to do is click the button.
Users can also ask the assistant to draft emails for them for specific contacts, which they'll have to send themselves, and create reminders for them on the calendar. They can ask it to recommend them spots they could visit, such as restaurants serving food they want to eat, and Perplexity will mark locations on the map. Of course, they can ask the assistant to do web searches for them, such as finding specific videos that Perplexity can open on the YouTube app.
As The Verge notes, Perplexity's voice assistant works on older iPhones, unlike Apple Intelligence that only works on the company's more recent models. The iOS assistant also doesn't have the capability to look at the world for the user and tell them what they're seeing yet, though the feature is already available on Android and could make its way to iPhones in the future.
Introducing Perplexity iOS Voice AssistantVoice Assistant uses web browsing and multi-app actions to book reservations, send emails and calendar invites, play media, and moreall from the Perplexity iOS app.Update your app in the App Store and start asking today. pic.twitter.com/OKdlTaG9CO Perplexity (@perplexity_ai) April 23, 2025
fThis article originally appeared on Engadget at https://www.engadget.com/ai/perplexitys-ios-app-gets-an-ai-voice-assistant-130035088.html?src=rss
In case you're wondering how Moore's Law is doing, Taiwan Semiconductor Manufacturing Corp. (TSMC) just unveiled its latest 1.4-nanometer (nm) A14 process that will enter production in 2028. The technology promises a 15 percent performance boost, plus a 30 percent reduction in power draw compared to 2nm processors set to go into production later in 2025, TSMC said. The 1.4nm tech is likely to be used in processors for Apple, Intel and AMD.
The performance gains are thanks to a 20 percent logic density improvement over 2nm tech. The company's 2nm process saw similar improvements over the 3nm chips, so the 1.4nm chips could be up to 30 percent faster and 60 percent more efficient than current chips.
Apple's chips today are based on TSMC's 3nm process, and the upcoming iPhone 17, including a rumored ultra-slim version, will reportedly use that as well with the third-generation N3P node. So, Apple won't likely switch to TSMC's 2nm tech for another two years, as MacRumors pointed out.
That in turn means Apple won't likely employee 1.4nm tech in mobile and desktop devices for three or more generations and it could be that long before we see it in AMD and other processors as well. However, TSMC usually has multiple generations of a given node (with small improvements in each), and Apple has been adept at boosting performance of its Silicon design before switching to smaller processes.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/tsmc-shows-off-14nm-chip-tech-that-will-appear-in-future-iphones-and-other-devices-121955292.html?src=rss
Strava has had a few new developments recently, including buying personalized running plan app Runna. Now, it has launched a new training feature for distance runners called Performance Predictions, which gives estimated finish times for difference race lengths.
The app will now offer possible times for a 5K, 10K, half marathon and marathon so, now, it's not only your own goals you have to live up to but Strava's as well. No pressure. Strava is providing these predictions using a machine learning model (shocking) which looks at over 100 data points from the individual and the performance of similar runners on the app. The times should change after every run and based on rest periods.
Strava claims that users logged almost 1 billion runs on its app last year, so it should be helpful to some (and apply added pressure to others). Subscribers can access it in Strava's Progress tab. It will also show you how much those numbers have recently changed based and your average time per mile. This article originally appeared on Engadget at https://www.engadget.com/apps/strava-can-predict-your-race-finish-times-120007844.html?src=rss
If you were hoping to avoid the chaos that has accompanied the Switch 2 launch by pre-ordering directly from Nintendo, that may not make it arrive any faster. In an update on its website, Nintendo says that it's seeing "very high demand" for the console, so "your invitation email may arrive after the Nintendo Switch 2 launch" set for June 5th. That may delay the shipment until after that date as well, the company said.
Nintendo opened the ability to "register your interest" for purchasing a Switch 2 earlier in Japan and a staggering 2.2 million people applied to pre-order the console. It's now making the same offer to North American users and had initially promised to send out the first batch of pre-order invitations on May 8th. For at least some people, that may now slip nearly a month or more.
Nintendo suggested visiting its launch partners, but as we've seen so far, that process has also been challenging. So far, Amazon doesn't even have an order page for the Switch 2 and customers are having trouble ordering from other retailers like Walmart, Target and Best Buy.
Should you wish to apply to pre-order, beware that Nintendo hasn't made the process easy, likely to dissuade scalpers. You must have a purchased a Nintendo Switch Online membership yourself, have had any paid Nintendo Switch Online membership for at least 12 months, have opted in to share gameplay data and have at least 50 total gameplay hours.
Nintendo delayed the original launch date from April 9 to April 24 due to concerns over Trump's tariffs. It remains to be seen whether Nintendo underestimated Switch 2 demand in other territories like the US as much as it did for Japan but given the current frenzy, that seems likely. To see full details on how to pre-order, check Engadget's article with all the details.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-warns-its-own-preorder-invites-may-arrive-after-switch-2-launch-100048014.html?src=rss