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2024-10-12 23:27:59| Engadget

Microsoft is expanding Xbox Cloud Gamings streaming capabilities to support titles that arent on Xbox Game Pass, The Verge reports. The company has stated its plans to let users stream games from their own libraries numerous times over the last few years, going back to the announcement of Project xCloud, but the feature hasnt yet materialized. Now, Microsoft is ready to start testing it among Xbox Insiders in November, with plans to ultimately support thousands of games, according to The Verge, which cites sources familiar with Microsofts plans. Xbox players have long been asking for the option to stream games that theyve purchased, rather than only those that are available on Xbox Game Pass. If the testing period goes as planned, more players could soon see the ability to do this. The report comes on the heels of Xbox president Sarah Bonds announcement on Friday that Android users will be able to buy and play games on the Xbox app starting next month. This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-cloud-gaming-may-finally-let-you-stream-your-non-game-pass-purchases-soon-212759959.html?src=rss


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2024-10-12 19:47:14| Engadget

If you watched that Star Trek episode about the tribbles and thought, I need one of those in my life (minus the rapid reproduction problem), Casios got just the thing for you. The company is now taking pre-orders in Japan for Moflin, the adorable robotic plushie with AI emotional capabilities that debuted during CES 2021. Moflin, developed in a partnership with the Japanese startup Vanguard Industries, is meant to work like an emotional support pet snuggling is its specialty, and the creators say each robot has its own distinct personality, can shift moods depending on the situation and will form attachments to people over time. Its available in gray and blonde for a hefty 59,400 (roughly $400), and is expected to ship on November 7. Theres no word on a release outside of Japan. Moflin doesnt just respond to cuddles. Youre supposed to talk to it, too, and itll react with movements and cute sounds. These interactions will help shape its character. Moflin has the ability to learn and its personality will develop based on how it is treated, said Vanguard founder Masahiko Yamanaka in a promotional video. Its Bluetooth capable so it can connect with an app, and charges in a little nest so as to avoid breaking the illusion of it being a real pet. When its charging, itll just go to sleep. The fur is removable for when you need to wash it, though.  Vanguard ran successful Kickstarter and Indiegogo campaigns for Moflin in 2020 but only started shipping the robots to backers in late 2023. Casio is now handling the manufacturing and distribution.This article originally appeared on Engadget at https://www.engadget.com/ai/the-fluffiest-robot-of-ces-2021-is-back-thanks-to-casio-174714733.html?src=rss


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2024-10-12 17:00:30| Engadget

TikTok's executives and employees were well aware that its features foster compulsive use of the app, as well as of its corresponding negative mental health effects, according to NPR. The broadcasting organization reviewed the unredacted documents from the lawsuit filed by the Kentucky Attorney General's Office as published by the Kentucky Public Radio. More than a dozen states sued TikTok a few days ago, accusing it of "falsely claiming [that it's] safe for young people." Kentucky Attorney General Russell Coleman said the app was "specifically designed to be an addiction machine, targeting children who are still in the process of developing appropriate self-control." Most of the documents submitted for the lawsuits had redacted information, but Kentucky's had faulty redactions. Apparently, TikTok's own research found that "compulsive usage correlates with a slew of negative mental health effects like loss of analytical skills, memory formation, contextual thinking, conversational depth, empathy, and increased anxiety." TikTok's executives also knew that compulsive use can interfere with sleep, work and school responsibilities, and even "connecting with loved ones."  They reportedly knew, as well, that the app's time-management tool barely helps in keeping young users away from the app. While the tool sets the default limit for app use to 60 minutes a day, teens were still spending 107 minutes on the app even when it's switched on. That's only 1.5 minutes shorter than the average use of 108.5 minutes a day before the tool was launched. Based on the internal documents, TikTok based the success of the tool on how it "improv[ed] public trust in the TikTok platform via media coverage." The company knew the tool wasn't going to be effective, with one document saying that "[m]inors do not have executive function to control their screen time, while young adults do." Another document reportedly said that "across most engagement metrics, the younger the user, the better the performance." In addition, TikTok reportedly knows that "filter bubbles" exist and understands how they could potentially be dangerous. Employees conducted internal studies, according to the documents, wherein they found themselves sucked into negative filter bubbles shortly after following certain accounts, such as those focusing on painful ("painhub") and sad ("sadnotes") content. They're also aware of content and accounts promoting "thinspiration," which is associated with disordered eating. Due to the way TikTok's algorithm works, its researchers found that users are placed into filter bubbles after 30 minutes of use in one sitting.  TikTok is struggling with moderation, as well, according to the documents. An internal investigation found that underage girls on the app were getting "gifts" and "coins" in exchange for live stripping. And higher-ups in the company reportedly instructed their moderators not to remove users reported to be under 13 years old unless their accounts state that they indeed are under 13. NPR says TikTok also acknowledged that a substantial number of content violating its rules get through its moderation techniques, including videos that normalize pedophilia, glorify minor sexual assault and physical abuse. TikTok spokesman Alex Haurek defended the company and told the organization that the Kentucky AG's complaint "cherry-picks misleading quotes and takes outdated documents out of context to misrepresent our commitment to community safety." He also said that TikTok has "robust safeguards, which include proactively removing suspected underage users" and that it has "voluntarily launched safety features such as default screentime limits, family pairing, and privacy by default for minors under 16."This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-is-reportedly-aware-of-its-bad-effects-on-teen-users-150030241.html?src=rss


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