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2024-09-27 19:45:29| Engadget

If you booted up Steam in the last 24 hours, then you probably saw the pop up window asking you to agree to a new Steam Subscriber Agreement (SSA). Valve laid out the changes in an official blog post on the Steam Community forum, and notably, binding arbitration is no longer part of the SSA. Binding arbitration is a requirement that disputes be resolved by a legal proceeding that takes place outside of courts. Instead of a judge, these disputes are overseen by an arbitrator, who is paid by the company for their service. You can imagine why there might be some conflict of interest inherent (or why companies love these things). Instead, the new SSA says customers should seek resolutions to any problems by first contacting Steam Support. If a solution cant be reached, disputes will be referred to the court instead of individual arbitration. Hauling a company into court wouldn't be all that notable on its own, except that in recent years with the rise of Terms of Service agreements, arbitration clauses have become ubiquitous. Next time you download an app, join a website or even sign a contract for a new job, take a look at the contract: more often than not, you just signed away your right to sue. The new SSA also no longer has a class action waiver, which previously barred groups of similarly situated plaintiffs to sue jointly, which is also a major departure from other Terms of Service agreements. Valve says these changes will have limited impact in some regions including the EU and UK, Australia, New Zealand and Quebec. The arbitration requirement in the SSA did not apply to these regions. While these are positive developments for consumers, Steam curiously doesnt list its reasons for making these changes. Weve reached out to a Steam representative for comment and will update if we hear back.This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-cuts-binding-arbitration-from-its-steam-user-agreement-174529582.html?src=rss


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2024-09-27 19:27:44| Engadget

Valve is continuing the wonderful tradition of messing with people who feel the need to cheat in multiplayer games. In the latest update to Deadlock, the company's wildly popular new hero shooter that's currently invite-only, Valve added the game's first anti-cheat system. When the system detects a cheater, Deadlock will offer the opposing team a choice. They can have the rulebreaker banned immediately and end the match right away. Behind door number two is the option to transform the cheater into a frog for the rest of the game. Valve will ban them afterwards. Valve will roll out this approach to bans over the next day or so. The results of affected matches won't count for the other players in the lobby. This is what cheaters will look like if you turn them into a frog using the new anti-cheat pic.twitter.com/ECVx7uQAud Deadlock Intel (@IntelDeadlock) September 26, 2024 It's a very funny approach to tackling an all-too-common problem. Activision has also tried a number of approaches to embarrass Call of Duty cheaters, from cutting the parachutes of detected violators who drop into Warzone to taking their guns away. Banning cheaters is important, but why not have some fun at their expense first?This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valves-deadlock-lets-you-turn-cheaters-into-frogs-172744142.html?src=rss


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2024-09-27 19:00:59| Engadget

The condemnation of Microsoft's Recall feature for Copilot+ AI PCs was swift and damning. While it's meant to let you find anything you've ever done on your PC, it also involves taking constant screenshots of your PC, and critics noticed that information wasn't being stored securely. Microsoft ended up delaying its rollout for Windows Insider beta testers, and in June it announced more stringent security measures: It's making Recall opt-in by default; it will require Windows Hello biometric authentication; and it will encrypt the screenshot database. Today, ahead of the impending launch of the next major Windows 11 launch in November, Microsoft offered up more details about Recall's security and privacy measures. The company says Recall's snapshots and related data will be protected by VBS Enclaves, which it describes as a "software-based trusted execution environment (TEE) inside a host application." Users will have to actively turn Recall on during Windows setup, and they can also remove the feature entirely. Microsoft also reiterated that encryption will be a major part of the entire Recall experience, and it will be using Windows Hello to interact with every aspect of the feature, including changing settings. "Recall also protects against malware through rate-limiting and anti-hammering measures," David Weston, Microsoft's VP of OS and enterprise security, wrote in a blog post today. "Recall currently supports PIN as a fallback method only after Recall is configured, and this is to avoid data loss if a secure sensor is damaged." When it comes to privacy controls, Weston reiterates that "you are always in control." By default, Recall won't save private browsing data across supported browsers like Edge, Chrome and Firefox. The feature will also have sensitive content filtering on by default to keep things like passwords and credit card numbers from being stored. Microsoft Microsoft says Recall has also been reviewed by an unnamed third-party vendor, who performed a penetration test and security design overview. The Microsoft Offensive Research and Security Engineering team (MORSE) has also been testing the feature for months.  Given the near instant backlash, it's not too surprising to see Microsoft being extra cautious with Recall's eventual rollout. The real question is how the the company didn't foresee the initial criticisms, which included the Recall database being easily accessible from other local accounts. Thanks to the use of encryption and additional security, that should no longer be an issue, but it makes me wonder what else Microsoft missed early on.This article originally appeared on Engadget at https://www.engadget.com/computing/microsoft-explains-how-its-tackling-security-and-privacy-for-recall-170059383.html?src=rss


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