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Slay the Spire 2 will launch in early access next month. This sequel to the hugely popular 2019 roguelike deckbuilder hits early access on Steam beginning March 5, 2026. Along with releasing the teaser trailer above, developer Mega Crit shared some details about its goals for this phase ahead of the game's official release."Slay the Spire requires a lot of player feedback so we can balance content, add quality of life features, and make sure the game runs without issues," the developers explained. "Early Access is also a chance for us to test experimental features, try exotic designs, identify niche problems, and helps us make sure the game is headed in the right direction." Slay the Spire 2 is expected to be in early access for a year or two, or more generally "until the game feels great."Mega Crit has also revealed that it will be introducing a new co-op mode where up to four people can team up. This gameplay option will feature some unique cards just for multiplayer as well as some team-wide synergies. Some of the characters from Slay the Spire will be returning for the sequel alongside new ones. For anyone who hasn't yet experienced the original game, Slay the Spire is available on iOS, including as part of Apple Arcade. It's also on consoles and PC. This article originally appeared on Engadget at https://www.engadget.com/gaming/slay-the-spire-2-will-enter-early-access-on-march-5-210338514.html?src=rss
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Sony is closing Bluepoint Games, the studio behind the Shadow of the Colossus and Demon's Souls remakes, Bloomberg reports. Bluepoint's last major project was God of War: Ragnarok from 2022, which it co-developed with Sony Santa Monica. According to Bloomberg, Sony decided to shut down the studio following "a recent business review." Around 70 employees will lose their jobs as part of the studio closure, which will officially happen in March. "Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community," Sony said in a statement to Bloomberg. "We thank them for their passion, creativity and craftmanship."Following their work on Ragnarok, Bluepoint was reportedly tasked with developing a live-service game set in the God of War universe. That title was cancelled in 2025, alongside another game from Bend Studio. In the context of Sony's other live-service failures, the decision wasn't surprising. Sony shut down the servers for multiplayer shooter Concord just two weeks after its release. Not long after, it also closed Firewalk Studios, the developer behind the game.Bluepoint Games was originally acquired by Sony in 2021, when it seemed like the studio's expertise in remaking and remastering classic PlayStation games could be a major asset going forward. Why that changed isn't entirely clear, but Sony's mismanagement of its pivot into and out of publishing premium online multiplayer games may have played a role. Some of Sony's studios are still experimenting with live-service mechanics. Guerilla Games recently announced an online co-op game set in its Horizon universe. Destiny 2 developer Bungie is also releasing its extraction shooter Marathon in March. This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-shutting-down-the-studio-behind-the-demons-souls-remake-195234213.html?src=rss
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Meta is shutting down the standalone Messenger website, according to a company help page. The website will disappear in April, though web users will still be able to send and receive messages within Facebook. "After messenger.com goes away, you will be automatically redirected to use facebook.com/messages for messaging on a computer," the help page reads. "You can continue your conversations there or on the Messenger mobile app." Users will be able to restore their chat history after switching to the app by entering a PIN number. This is the same PIN that was used to initially create a backup on Messenger. It can be reset for those who simply don't have the bandwidth to remember yet another six-digit code. Many users have expressed discontent over the decision to shut down the standalone website, according to a report by TechCrunch. This is particularly true for those who have deactivated their Facebook accounts but continued to use Messenger. This comes just a few months after Meta shut down Messenger's standalone desktop apps. At that time, Meta directed existing users to Facebook to continue using the service and not the dedicated Messenger website. In other words, the writing has likely been on the wall since October. Messenger has had a long and storied history. The platform first launched as Facebook Chat all the way back in 2008. Facebook Messenger became a standalone app in 2011. The company has long-tried to make Messenger a thing outside of Facebook. It removed messaging capabilities from the main Facebook app in 2014 and began directing users to the Messenger app. Meta began reintegrating Messenger back into the Facebook app in 2023 and now here we are.This article originally appeared on Engadget at https://www.engadget.com/apps/meta-is-shuttering-messengers-standalone-website-which-is-a-thing-that-exists-191808134.html?src=rss
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