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2025-02-27 22:00:30| Engadget

In a fitting crossover, Roblox is getting a big speed boost on Chromebooks. Google said on Thursday that a new x86 version of the online game platform and creation system is twice as fast as the Android version, which was previously the only way to play Roblox on ChromeOS. Given the overlap between Chromebooks (popular in education) and Roblox (popular with kids, for better or worse), a better-performing version on ChromeOS seems like a good match. Although there are more ARM-based Chromebooks than before, most still use x86 architecture. Google says the new Roblox build provides smoother gameplay, quicker load times and "an overall better Roblox experience." More specifically, you should see a 99 percent framerate increase in the virtual pet game Adopt Me! and a 67 percent boost in the role-playing sim Brookhaven RP. Load times are up to 29 percent faster when going from a fresh start to the login page. Alongside the x86 launch, Google and Roblox have some speed-themed in-game swag for Chromebook users. You can redeem a jetpack with a Chrome logo (of course!) for your avatar to fly around like a Google-sponsored Buzz Lightyear. You can also redeem a "hoverboard" (which looks suspiciously like a OneWheel) for faster ground travel. You'll find both on Google's perks page. This isn't the first mashup between the two companies. Last year, they teamed up on a weird game that teaches kids about online safety, the, uh, "interestingly" named Be Internet Awesome World. Google told Engadget that you can install the x86 version of Roblox directly through the Play Store. Although that's typically where you find the Android version, the storefront should automatically deliver the right build for your laptop.This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-is-now-much-faster-on-chromebooks-210030799.html?src=rss


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2025-02-27 21:48:08| Engadget

At some point in 2025, Twitch plans to offer monetization tools like subscriptions and Bits for all streamers, according to an open letter from Twitch CEO Dan Clancy. Monetizing Twitch streams previously required reaching "Affiliate" status on the platform. Having viewers subscribe to a Twitch channel or cheer with Bits (Twitch's digital currency) during a stream are the two most prominent ways the average streamer can make money from their streams, outside of passive ad revenue or sponsorships. Currently, each subscription earns you a 50/50 split on subscription revenue after processing fees and taxes, while each Bit earned during a stream translates to around $0.01. Opening up subscriptions and Bits to "most streamers, from day one," should serve to make streaming on Twitch more enticing to anyone worried about the long process of becoming a Twitch Affiliate or Partner. Reaching either status on Twitch requires earning a certain amount of followers and streaming a certain amount of hours, on top of other criteria. With at least some monetization tools becoming available to everyone, climbing Twitch's ladder seems like it could become more about unlocking access to tools rather than the ability to earn money at all. (Thought novice streamers should keep in mind they must get a minimum of $50 to withdraw their earnings from Twitch at all.) Alongside these changes, Clancy also announced that Twitch will introduce more ways for streamers to earn money together, new editing tools for creating clips of streams and expanded moderation tools on mobile. Twitch's has been rethinking its approach to moderation and policy violations over the last few months. Earlier in February, the company tweaked how it enforces community guideline violations, making it so violations can "expire" after a certain amount of time.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-will-open-some-monetization-tools-to-even-first-time-streamers-204805004.html?src=rss


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2025-02-27 21:15:01| Engadget

Amazon announced that it has created its own quantum computing chip, joining Microsoft and Google in a push to take this potentially transformative technology from the theoretical to the practical. Ocelot is a prototype that's intended to test the effectiveness of Amazon Web Services' quantum error correction architecture. Compared with other chip methods, the company claims Ocelot can reduce the cost of implementing quantum error correction by up to 90 percent. Quantum computing could solve complicated problems exponentially faster than standard computers by using quantum bits, or qubits, rather than traditional bits that store a computer's information as 1s and 0s. Rather than representing only a 1 or a 0, qubits can represent a proportion of both 1 and 0 at the same time. Ocelot takes this a step farther with its use of "cat qubits," named for the famous Schrödinger's cat thought experiment, which can "intrinsically suppress certain forms of errors," according to Amazon. Error rate is one of the key limitations of current quantum computing, because the qubits are so sensitive to minute changes in their environments. Electromagnetic interference from a WiFi network can be enough to disturb a qubit and cause it to make mistakes. Adding more qubits to a chip means faster calculations, but also more mistakes. Ocelot consists of five data qubits (the cat qubits), five "buffer circuits" to stabilize them and four qubits for detecting errors on the cat qubits. "We selected our qubit and architecture with quantum error correction as the top requirement," said Oskar Painter, director of quantum hardware at AWS. "We believe that if we're going to make practical quantum computers, quantum error correction needs to come first." Google claimed that its Willow chip, announced in December, was able to reduce errors as more qubits were added. Ocelot is another step toward reducing errors and making useful quantum computers a reality.This article originally appeared on Engadget at https://www.engadget.com/computing/amazon-joins-the-quantum-computing-race-with-a-chip-designed-for-error-correction-201501075.html?src=rss


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