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Some big changes are coming to NVIDIAs GeForce Now streaming service. In a blog post published Thursday, the company said it would introduce a monthly playtime allowance. Starting January 1st, 2025, new GeForce Now subscribers will be able to play for up to 100 hours every month before theyll need to pay for additional playtime. Provided they signed up for the service before December 31, 2024, existing customers wont see their usage capped until the start of 2026. NVIDIA is also renaming GeForce Nows Priority tier. As of today, the new Performance membership offers 1440p streaming, up from 1080p previously, with support for ultrawide resolutions and the ability for users to carry over their graphical settings between sessions. If youre already paying for the Priority service, youll be automatically moved over to the Performance tier. Pricing remains at $10 per month. NVIDIA NVIDIA told The Verge the new playtime cap will allow it to avoid raising the price of GeForce Now for the foreseeable future. Additionally, the company says 100 hours of monthly usage should comfortably accommodate 94 percent of its customers, who typically use the service less. Subscribers can also carry up to 15 hours of unused playtime over to the next month. People who hit the limit and want to continue playing can pay to get an additional 15 hours of access. Performance members will need to shell out $3 for that upgrade, while NVIDIA will charge Ultimate subscribers, who can play games at 4K and 120 frames per second, $6 for the privilege. If you want to try GeForce Now, NVIDIA is currently offering a 25 percent discount on Performance and Ultimate day passes. Once again, if you decide to subscribe before the end of the year, your playtime wont be limited until the start of 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-will-add-a-monthly-playtime-cap-to-geforce-now-starting-next-year-160739646.html?src=rss
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Xbox Series X/S owners (and Amazon Luna+ subscribers) can now spend dozens of hours scratching their head while playing Death Stranding. Hideo Kojimas baffling walking sim has just hit those platforms without prior notice on its fifth anniversary. To mark the occasion, Death Stranding: Directors Cut is 50 percent off on Xbox, PC, iPhone, iPad and Mac. The discount isnt available on PlayStation, where the game debuted all the way back in 2019 (Sony is the publisher on PlayStation, while 505 Games handled duties on other platforms). The base game is on the PS Plus Extra and Premium tiers. Amazon Prime members will also be able to stream the Directors Cut edition on Luna at no extra cost throughout December. You can keep going on Luna+ in the new year. In Death Stranding, you play as Sam Porter Bridges, a courier of sorts who aims to reconnect Americas remaining survivors after a cataclysmic event that blurs the plane of existence between the living and the dead. Oh, and Bridges carries around an unborn fetus in a bottle that can detect creatures from the land of the dead. Its all very strange and still one of the most memorable gaming experiences of the last decade. Alongside the surprise Xbox (and Luna+ release) and anniversary discount, developer Kojima Productions had some other news about the franchise. It now fully owns the Death Stranding intellectual property. Sony, which financed the original game, previously held a stake and owned the trademark. A sequel to Death Stranding is in the works. Itll be a Sony-published PS5 exclusive at the outset and its slated to arrive next year (its a fairly safe bet that we may see more at The Game Awards next month). A Death Stranding movie is also on the way, while Kojima Productions is working on other games, including Xbox horror title OD and an action-espionage game for PlayStation.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/death-stranding-unexpectedly-hits-xbox-series-xs-153652927.html?src=rss
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When No Man's Sky was launched in 2016, Hello Games made it available on the platforms available at the time, namely the PC, the PlayStation 4 and the Xbox One. Over time, it was also released for the PS5, the Xbox Series X and S consoles, the Nintendo Switch, the PS VR1 and 2, as well as other virtual reality devices for computers. Now, the developer is rolling out cross-saves and cross-plays to all those platforms so fans can pick up from where they left off even if they switch devices. Hello Games said adding the ability to transfer saves has been especially difficult for its team, since No Man's Sky players can spend thousands of hours exploring worlds and building elaborate bases. It likened cross-saves to moving houses the "longer people have lived there the more complicated it is to move them," the developer explained. The company said it's been introducing the technology to the game little by little over the past six months to make it possible to launch the feature today. Players can link their accounts right now through the game's official cross-save page, but only a "subset of users" will see the option to select saves from multiple devices on the in-game save screen. The feature will be available to all players over the coming weeks. In addition to giving players the ability to play the same game across platforms, Hello Games is also rolling out the enhanced version of No Man's Sky for the PlayStation 5 Pro, which is coming out today. The console's AI-powered tech called the "PlayStation Spectral Super Resolution" upscales the game to 4K at 60 fps, though players can choose to explore worlds in 8K resolution at 30 fps instead. This enhanced version also comes with improved lighting, ultra quality reflections and higher quality ambient occlusion in all modes. All those features are making their way to the PS VR2 headset, as well. This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/no-mans-sky-gets-cross-platform-saves-and-ps5-pro-enhancements-150011474.html?src=rss
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