|
|||||
Apple's mobile devices are secure enough for NATO. Following extensive testing by the German government, the iPhone and iPad are now considered secure enough for the NATO-restricted classified level.Germany's Federal Office for Information Security (Bundesamt für Sicherheit in der Informationstechnik, or BSI) tested the devices. BSI first approved the iPhone and iPad for governmental use by German authorities in 2022. To take the additional step of NATO approval, Apple says BSI conducted exhaustive technical assessments, comprehensive testing and deep security analysis.Unless you work for NATO, this won't mean a thing to you. But at least it appears to bolster some of Apple's marketing claims about security. (As for its privacy claims, well, that depends on which kind you mean.) Apple's press release emphasized that these are the first consumer devices to receive the certification, and they did so without any special software or settings. It applies to iPhones and iPads running iOS 26."Secure digital transformation is only successful if information security is considered from the beginning in the development of mobile products," BSI president Claudia Plattner is quoted as saying in Apple's press release. "Expanding on BSI's rigorous audit of iOS and iPadOS platform and device security for use in classified German information environments, we are pleased to confirm the compliance under NATO nations' assurance requirements."This article originally appeared on Engadget at https://www.engadget.com/mobile/nato-approves-the-iphone-and-ipad-for-classified-use-200857276.html?src=rss
Category:
Marketing and Advertising
Review aggregator Metacritic has removed a review of Resident Evil Requiem because it was AI-generated, Kotaku reports. The review was published by UK gaming site VideoGamer, but appears to be "written" by a fake AI journalist rather than a real person.While it's unfortunately difficult to confirm with 100 percent accuracy whether a piece of text is AI-generated, you don't have to read VideoGamer's review for long to notice all the ways it feels off. The biggest giveaway, beyond heavy use of contrived metaphors, is a striking lack of detail beyond what you could glean from a trailer for the game. Embargoes covering what parts of a video game can come up in a pre-release review can be strict, but a good critic usually finds a way to describe their experience without being vague. VideoGamer's review, written by one "Brian Merrygold," really doesn't.It's bleak. I was reading some RE Requiem reviews and found this thing published by videogamer. Can't find anything about the writer, everything about it reeks AI (dead giveaway being the image). Low effort, gargabe.Mind you, this review made its way to Metacritic. https://t.co/4STN8DjAwe pic.twitter.com/awk26P9wSA Andrés (@Andrew_east) February 26, 2026 As at least one user on X has pointed out, its worth` being suspicious of Merrygold, too. The author's profile on VideoGamer is just as awkwardly written as the review, and the profile picture of the account appears to be AI-generated. When you try to save the image locally, its file name, "ChatGPT-Image-Oct-20-2025-11_57_34-AM-300x300," also seems like a dead giveaway. Kotaku looked at the X accounts of several other recent bylines at VideoGamer and found similar results. All their profile pictures appear to be AI-generated, and all the accounts were created around the same time in October 2025.Metacritic relies on reviews written by real publications to create a score representing the overall critical sentiment towards a game or movie, not unlike Rotten Tomatoes. While there's disagreement whether it's a good thing that a popular site strips out the nuance of written reviews to make a number people can argue over, everyone can probably agree that Metacritic incorporating fake, AI-generated reviews is a bad idea. In response to the discovery that VideoGamer's review is likely AI-generated, Metacritic has removed it from its Resident Evil Requiem page. "The RE Requiem review and a handful of other VideoGamer reviews from 2026 have been removed from Metacritic, Marc Doyle, Metacritic's co-founder, told Kotaku. Metacritic has also emailed all games sites and publishers that it aggregates with information on its policy towards AI-generated reviews, according to Alex Donaldson, founder and publisher of RPG Site.Alex DonaldsonOur policy is that we will never include an AI-generated review on Metacritic, the aggregator says, and that if we subsequently discover that one has been posted we will remove it immediately and sever ties with that publication upon an investigation.A news site publishing an AI-written review is just as dire as Metacritic aggregating it, and that appears to be what VideoGamer is doing. ClickOut Media, the company that owns VideoGamer and a collection of other publications, reportedly laid off the staff of its gaming sites earlier this month to pivot to AI-generated content. Sifting through AI slop, whether on social media or Pinterest, is increasingly necessary online. Now apparently Metacritic is another place where readers should have their guard up.Update, February 26, 2:58PM ET: Added information about Metacritics email to publishers on its policy for AI-generated reviews.This article originally appeared on Engadget at https://www.engadget.com/ai/an-ai-generated-resident-evil-requiem-review-briefly-made-it-on-metacritic-194414929.html?src=rss
Category:
Marketing and Advertising
Were still waiting for releases dates for Remedys in-development Max Payne remakes, but if youre in need of a noir fix sooner than that, keep an eye on Liquid Swords Samson: A Tyndalston Story, which just got a release date of April 8. The debut game from a new studio formed by Just Cause creator Christofer Sundberg, Samson looks like a tighter, more narrative-led experience than Avalanches proudly ridiculous open-world series, but no less packed with over-the-top action. You play as the eponymous Samson McRay, a man down on his luck and seriously in debt in the punishing city of Tyndalston. "Samson is built on a simple, brutal truth: every day has a cost," said the developer in a press release. "Debt grows with interest, and time is not on your side. Each job burns a limited pool of Action Points, and every decision shifts how the city treats you there are no do-overs. Players have to move forward because standing still makes everything worse." Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty 90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections. Samsons brevity is seemingly also reflected in its $25 price tag. It will be a PC exclusive at launch (via Steam and the Epic Games Store), with no word on a console release right now.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-new-25-action-game-from-the-creator-of-just-cause-arrives-on-april-8-193058294.html?src=rss
Category:
Marketing and Advertising
All news |
||||||||||||||||||
|
||||||||||||||||||