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World models AI algorithms capable of generating simulated environments represent one forefront of machine learning. Today, Microsoft published new research in the journal Nature detailing Muse, a model capable of generating game visuals and controller inputs. Unexpectedly, it was born out of a training set Microsoft built from Bleeding Edge. If, like me, you had completely erased that game from your memory (or never knew it existed in the first place), Bleeding Edge is a 4 vs. 4 brawler developed by Ninja Theory, the studio better known for its work on the Hellblade series. Ninja Theory stopped updating Bleeding Edge less than a year after release, but Microsoft included a clause in the games EULA that gave it permission to record games people played online. So if you were one of the few people who played Bleeding Edge, congratulations, I guess: you helped the company make something out of a commercial flop. So what's Muse good for anyway? Say a game designer at Blizzard wants to test an idea for a new hero in Overwatch 2. Rather than recruiting a team of programmers and artists to create code and assets that the studio may eventually scrap, they could instead use Muse to do the prototyping. Iteration is often the most time-consuming (and expensive) part of making a video game, so its easy to see why Microsoft would be interested in using AI to augment the process; it offers a way for the company to control runaway development costs. Thats because, according to Microsoft, Muse excels at a capability of world models the company calls persistency. "Persistency refers to a models ability to incorporate (or 'persist') user modifications into generated gameplay sequences, such as a character that is copy-pasted into a game visual," says Katya Hofmann, senior principal research manager at Microsoft Research. Put another way, Muse can quickly adapt to new gameplay elements as theyre introduced in real-time. In one of the examples Microsoft shared, you can see the "player" character immediately react as two power-ups are introduced next to them. The model seemingly knows that the pickups are valuable and something players would go out of their way to obtain. So the simulation reflects that, in the process creating a convincing facsimile of a real Bleeding Edge match. According to Fatima Kardar, corporate vice president of gaming AI at Microsoft, the company is already using Muse to create a "real-time playable AI model trained on other first-party games," and exploring how the technology might help it bring old games stuck on aging hardware to new audiences. Microsoft says Muse is a "first-of-its-kind" generative AI model, but thats not quite right. World models arent new; in fact, Muse isnt even the first one trained on a Microsoft game. In October, the company Decart debuted Oasis, which is capable of generating Minecraft levels. What Muse does show is how quickly these models are evolving. That said, there's a long way for this technology to go, and Muse has some clear limitations. For one, the model generates visuals at a resolution of 300 x 180 pixels and about 10 frames per second. For now, the company is releasing Muse's weights and sample data, and a way for researchers to see what the system is capable of.This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-trained-an-ai-model-on-a-game-no-one-played-160038242.html?src=rss
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Niantic, the company that developed the wildly popular augmented reality (AR) game Pokémon Go, is reportedly considering selling its video games and according to a source speaking to Bloomberg, the deal could be worth just $3.5 billion. The company raised additional funding at a $9 billion valuation back in 2021. Many people still play Pokémon Go, but the game no longer enjoys the same popularity it had during its launch and the peak of the COVID-19 pandemic. There are around 80 million monthly users as numbers reported midway through last year, but that's a steep decline from the game's peak of 232 million active players. During those same heady days, Pokémon Go was generating close to a billion dollars annually; now it's bringing in about half of that. Pokémon Go was also a breakthrough success Niantic was unable to replicate, despite its follow-ups being essentially reskins of the same AR experience. Harry Potter: Wizards Unite lasted around three years, while NBA All World survived only five months. Pikmin Bloom and Monster Hunter Now are still around, but have never been the cash cows of their older sibling. The company also raised funding in 2021 on the promise of creating a real-world metaverse, which has yet to materialize. Niantic also has not been immune to the broad layoffs affecting the games industry. It dumped eight percent of its workforce and canceled four projects back in 2022. The following year, it laid off another 230 employees and killed a Marvel-related project. The reported party Niantic is considering selling its games division to is Scopely, which is owned by Savvy Games Group. Savvy Games Group is part of Saudi Arabias government-linked Public Investment Fund, which has stakes in EA, Activision, Nintendo and more.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/pokemon-go-developer-niantic-may-sell-its-games-division-for-a-mere-35-billion-160027485.html?src=rss
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Eero has today announced Wi-Fi 7 equipped versions of its eponymous mesh routers, the Eero 7 and Eero 7 Pro. The Amazon-owned company is selling both products on the back of Wi-Fi 7s promised improvements in speed compared to its existing fare. The advent of both products is hardly a surprise as, last year, Eero launched both the Max 7 and Outdoor 7. Max 7 is the companys flagship standalone router / repeater duo equipped with beefy ethernet ports, while the latter is designed to push internet for distances up to 15,000 square feet. Eero First up, the Eero 7 is a dual-band (2.4GHz and 5GHz) system that promises a maximum wireless top speed of 1.8 Gbps and up to 2.3 Gbps through its pair of 2.5 Gb ethernet ports. All of that is crammed into the same small package Eeros mesh units have become famous for, easily able to blend in to your homes decor. Naturally, the Eero 7 Pro is the more eye-catching of the pair, since itll harness all three bands (2.4GHz, 5GHz and 6GHz) available for Wi-Fi 7. The company promises a theoretical top wireless speed of 3.9 Gbps and, when hooked up to one of its two 5 Gb ethernet ports, will get 4.7 Gbps when wired. Eero Previous Eero Pro units stood in the same chassis as its vanilla siblings, but the 7 Pro is getting the same body as found on its Max 7. Eero says that the bigger, cylindrical passive thermal design offers quieter operation and far less risk of dust build up compared to its predecessors. Both the Eero 7 and 7 Pro promise a range of 2,000 square feet per node, and will be sold in single, two or three-packs at retail. The company does remind users, however, that you can tie on additional nodes depending on your needs and the size of your home. A big part of Eeros pitch has been to ensure setting up a mesh in your home is as easy and stress free as it possibly can. That incudes a suite of software technologies to keep everything running smoothly, getting your data routed to the most efficient node at all times. Users who pay for Eero Plus will also get additional online security features and parental controls, plus access to 1Password, Malwarebytes and Guardian VPN. All of the units will also connect to your smart home gear if it uses Matter, Thread or Zigbee, and will get the usual Amazon and Alexa integrations. If youre familiar with our mesh Wi-Fi buyers guide, youll know Wi-Fi 7 is a less exciting upgrade than Wi-Fi 6E. The current standard offers a more robust experience and can take advantage of the 6GHz band to cut the volume of wireless clutter on the 2.4GHz and 5GHz bands. Wi-FI 7s headline feature is its ability to combine those bands together for a vastly increased maximum speed and far more connections. Which is great if youre in dire need of pushing an 8K movie from one device to another in a matter of seconds. Until now, Wi-Fi 7 gear was still prohibitively expensive, although the fact Eero is joining the fray suggests prices will start falling in the near future. Certainly, Eero can boast that it is selling the cheapest Wi-Fi 7 gear on the market in the US, with the Eero 7 available for $170, $280 (two-pack) or $350 (three-pack). The 7 Pro, on the other hand, will set you back $300, $550 (two-pack) or $700 (three-pack), which still makes it one of the cheapest tri-band Wi-Fi 7 products on the market. Both products are available to pre-order today, with the first deliveries beginning on February 26. This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/eero-launches-its-wi-fi-7-mesh-routers-160018656.html?src=rss
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