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2024-10-14 17:58:20| Engadget

The Internet Archives Wayback Machine is back online in a read-only state, after DDoS attacks took the entire platform offline on October 9. Founder Brewster Kahle posted on Monday (via The Verge) that the service is resumed in a provisional, read-only manner without the ability to save new pages. Security researcher Troy Hunt said last weeks attacks coincided with the Internet Archives plan to disclose a previous breach that led to the theft of over 31 million records. Hunt, who runs the Have I Been Pwned? service, believed the timing of the two attacks was likely entirely coincidental, citing the involvement of multiple parties. The hacking group Blackmeta claimed responsibility for the attacks, posting that the Internet Archive belongs to the USA. The nonprofit, founded in the early days of the web in 1996, is headquartered in San Francisco. Kahle says its safe to resume using the Wayback Machine, so you can resume your nostalgic trip to your favorite Geocities post-grunge tribute sites. However, the founder warns that the service may need further maintenance, so dont be shocked if it goes down again.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/internet-archives-wayback-machine-is-back-online-after-last-weeks-ddos-attacks-155820797.html?src=rss


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2024-10-14 16:07:16| Engadget

Fujifilm has released its first sub-$1,000 camera in a long while and resurrected the 11-year old "M" branding with the $799 X-M5. With that price, it's primarily aimed at photographers on a budget or vloggers looking to step up from a smartphone. Fujifilm film cut a few features like a viewfinder (EVF) to get to that price point, but it does have the company's latest 26-megapixel X-Trans 4 CMOS sensor and decent video specs. For a camera without a viewfinder, the X-M5 should handle pretty well. It has front and back control dials, along with a top setting dial that includes a new "Vlog" mode. It also comes with the same film simulation dial found on the X-T50, to help social media users and creators create cool photos straight out of the camera.  Fujifilm When in vlog mode, you get a full GUI interface on the touchscreen for easy access. That includes things like a "portrait enhancer," background defocus and product priority, much as we've seen on Sony's vlogging products.  For vloggers, it has a 3-inch, 1.04-million dot fully articulating rear display that's hopefully bright enough to use in sunlight (because, again, no EVF). There are both headphone and microphone ports for vloggers, but they're not located on the left as usual. Instead, Fujifilm placed the 3.5mm mic input on the rear (where the EVF would usually go) and the headphone port on the right side. That's to avoid having the display hit the mic or headphone cable when it flips out, as can happen on other cameras.  You'll never mistake it for a sports camera, but the X-M5 can shoot 8 fps bursts with the mechanical shutter, or an outstanding 20 fps in electronic mode (both with continuous autofocus). It can capture a decent 82/60 compressed RAW frames in those modes before the buffer fills, again very respectable for such a small camera. Video is also pretty strong, with 6.2K open gate 3:2 capture, 4K 60p and Full HD at up to 240 fps (these specs match the X-T50 as you may have noticed). There's a bit of crop for 4K 60p (1.18x) and FHD past 120fps (1.29x) but otherwise everything is one-to-one.  Another thing missing is in-body stabilization so the X-M5 is limited to what the lens provides or electronic stabilization. In the latter mode, there's a minimum 1.32x crop for 4K 30fps video and a significant 1.44x when shooting 4K 60p. The small body also has overheating limitations when using LP (long play) recording, but those can be reduced with a $200 fan attachment.  Fujifilm Other features including three internal microphones that allow for surround sound-like capture, a 9:16 short movie mode for TikTok creators, high-speed movie transfer, up to 440 frames of battery life and a single UHS-I card slot.  I couldn't understand what Fujifilm was thinking when it released the X-T50 for $500 more than the X-T30 II. Now we know it's hoping budget buyers will gravitate toward the X-M5 instead. It goes on pre-sale today for $799 and Fujifilm also unveiled the 16-55mm f/2.8 (24-70mm full-frame equivalent) lens selling for $1,199 and XF500mm f/5.6 super telephoto (750mm equivalent) now on pre-order for $2,999.  This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilms-x-m5-is-its-first-sub-1000-camera-in-years-140715888.html?src=rss


Category: Marketing and Advertising

 

2024-10-14 15:00:50| Engadget

The next Tron game is a follow-up to Tron: Identity, but its also something completely new. Where Tron: Identity was a visual novel, Tron: Catalyst is an isometric action game with a looping narrative, and its coming to PC, PlayStation 5, Xbox Series X/S and Switch in 2025. Tron: Catalyst is in development at Bithell Games, the award-winning studio behind Tron: Identity, John Wick Hex and Thomas Was Alone. In Tron: Catalyst, players return to the Arq Grid, a virtual world thats evolved without human input, creating a siloed, Galapagos Islands type of space populated by sentient computer programs. The protagonist is Exo, a program whos able to relive segments of time by exploiting a system-level glitch that no one else can sense. Shes on a mission to uncover and stop the unsavory goals of the Arq Grids overlords, sniffing out secrets and bypassing enemies with each new loop. Combat includes melee and ranged attacks, and Exo will collect data shards that grant her new abilities as the game progresses. Exos identity disc is a crucial tool in her fight to stabilize the Arq Grid, and one thing players will do with it is customize their upgrade paths. As you're playing through, all combat flows from your identity disc, but you're going to be able to upgrade that disc in order to satisfy the kind of action you'd like, Bithell Games founder Mike Bithell said during a media preview of Tron: Catalyst. He showed off a disc kick, a ranged move that (fittingly) let Exo kick her disc back at the enemies encircling her, in between close-combat slices and standard throws. On top of parkour traversal, players will also be able to ride light cycles. Tron: Catalyst will make complete sense even if you haven't played Identity, but anyone who played the first installment will encounter a few familiar faces and locales. The new game is a narrative-driven experience where players choices have a small but noticeable impact on the world around them. The game has voice acting for major characters and in pivotal scenes. Bithell Games We have a text-based dialogue system here, Bithell said. This is at times linear in that way. The player also gets to make dialogue choices. The game is very straight ahead with its action, so there's not an enormous amount of branching, but it does let you be expressive. So as a player, you can decide if you want to be snarky with people, polite with people, and kind of make some choices for example, choosing if you want to lie or not to this character, and you'll see the echoes of that in your character interactions. In the demo, Exo was on a mission to edit her identity disc in the first loop, she fought her way through stages of enemies in order to access a club and talk to the proper character, who then sent her on an escort mission in order to prove her worth. She completed it, got her disc wiped, and restarted the loop. The second time around, she didnt need to fight anyone because her identity disc scanned clean. From that point on, the city was open to Exo in a new way. Bithell Games Tron: Catalyst isnt an open-world game, but its composed of multiple big levels, as Bithell called them. He added, We probably need to come up with a better term. Essentially, Tron: Catalyst is composed of multiple large hubs that take players from the city streets to rooftop penthouses, providing plenty of points of interest, even after multiple loops. As players explore, theyll be able to add shortcut codes to Exos disc, removing some of the tedium from the playthroughs. When you travel somewhere, you may get a taxi to the hotel, but then once you start to get comfortable, you might go to a coffee shop nearby, Bithell said. Slowly, in ever-increasing concentric circles, a kind of iterative exploration. That's something we've really tried to pull in here. So as you're playing the game, you're building up that knowledge of the space and how to use it. Characters in the world of Tron: Catalyst dont shift cycle to cycle at the start of each loop, everyone returns to their original place, doing what they were originally doing. Still, Exos perception of each situation changes with every refreshed loop, revealing new paths, and the world reacts according to the edits in her identity disc. Bithell Games It's meant to be a game about playing with those relationships and exploring how characters can kind of be influenced and have their minds changed, Bithell said. There's lots going on there, but its different to Hades, definitely. It's not a 100-loop roguelite. It's not that kind of game. It's much more story-driven. Bithell Games has a team of about 20 developers working on Tron: Catalyst, and its being published by Devolver Digitals new hub for licensed indie games, Big Fan. Of course Disney is also involved technically the new games full name is Disney Tron: Catalyst, so dont be alarmed if it appears higher up in your alphabetized library than expected once it lands in 2025.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-tron-game-is-an-isometric-action-adventure-due-out-in-2025-130050360.html?src=rss


Category: Marketing and Advertising

 

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