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Fujifilm just revealed the Instax mini Evo Cinema camera, which looks suspiciously like a vintage Super 8. More specifically, it was designed to mimic the Single-8 from 1965, which was a rival unit to the Super 8. Fujifilm's latest device captures video, just like its retro inspiration. Wow, the new FUJIFILM Instax Mini EVO Cinema camera looks nuts.. esp the decade slider thing for the looks. If the cost isn't nuts this could be a must have... Needs to be around $249/299ish to be a hit https://t.co/6w8JPsBxIg pic.twitter.com/plcmNhfyT7 derek morleY (@derekmorley) January 7, 2026 However, this is an Instax and the line has primarily been dedicated to snapping and printing out still images on the fly. The Evo Cinema can still do that, albeit in a slightly different way. Users shoot a video and the camera can convert a shot from the footage into an Instax print. That's pretty cool. The bad news? It requires some kind of QR code tomfoolery. The camera also comes equipped with something called the Eras Dial, which has nothing to do with Taylor Swift and everything to do with adjusting various effects and filters to create footage "inspired by different eras." There are ten "eras" to choose from, including a 1960s vibe. The filter levels here are adjustable. We'll have to take a look at some footage to see how everything translates. Fujifilm Fujifilm is dropping the Instax Evo Cinema on January 30, but only in Japan for now. We don't have a price yet. This is just the latest nifty camera gizmo the company has thrust upon the world. It recently released an Instax model that has a secondary camera for selfies.This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilms-latest-instax-camera-looks-like-a-vintage-super-8-194537863.html?src=rss
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As power gets more dicey, personal energy generation only gets more appealing. Shines compact turbine isnt going to power your house any time soon (though the companys co-founder told me they have plans in that direction) but it can suck up the energy required to refill a smartphone in as little as 17 minutes. Of course, what it can generate depends on wind speed. That same charge could take as long as 11 hours if theres only a slight breeze. That power curve, and its ability to operate at night, sets the turbine apart from solar panels. Of course, on a completely still day, the Shine as inert as a becalmed sailing ship but if the wind picks up even as little as a breeze, it gets to work making power. The turbine even automatically pivots on the included stand to face into the wind. Shine turbine 2.0 Shine The Shine 2.0 looks like a thin space football and has a screw-off cap that reveals a hollow compartment for the stand and tie downs. The cap then doubles as a key to unlock the blades. It all weighs just three pounds, which is impressively light considering it also houses a 50W, 12,000mAh battery. This is the second version of the turbine and updates include a USB-C port instead of USB-A, as well as app connectivity. The company claims you can set the entire thing up in around two minutes. I watched the co-founder take the turbine from fully closed to unfurled and ready for the stand in about that long. Unfortunately, there was no wind rushing through the CES show floor so I couldnt see it spin, but the rep was kind enough to spin it for me. Spinning the Shine Turbine 2.0 Amy Skorheim for Engadget Possibly the most exciting part is Shines plan for more expansive power generation. Shine 3.0, which the company is working on now, will be a 100 to 300 watt system and grid-tied turbines are on the wish list. Pre orders are now open for the Shine 2.0 through Indiegogo for $399 and units should begin shipping this spring. This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/the-shine-20-is-a-compact-wind-turbine-for-your-next-camping-trip-191000940.html?src=rss
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The latest generation of smartglasses can create huge virtual screens without the need to lug around giant monitors are a real boon to frequent travelers. However, their specs arent often tailored to the needs of gamers, so at CES 2026, ASUS and XREAL partnered to make a pair with two very important features you dont normally get from rivals. The new ROG XREAL R1 AR glasses are based on the existing XREAL One Pro, so naturally they share a lot of the same components and specs including dual micro-OLED displays with a per-eye resolution of 1,920 x 1,080, three degrees of freedom (natively), 700-nit peak brightness, 57-degree FOV and built-in speakers tuned by Bose. However, the big difference on the R1s is that instead of maxing out with a 120Hz refresh rate, ASUS and XREALs collab goes all the way up to 240Hz. Thats a pretty nice bump, especially for people with older hardware or anyone who might not have access to a high refresh rate display or just doesnt want to lower their standards while traveling. The ROG XREAL R1 AR smartglasses deliver 1,920 x 1,080 resolution to each eye with a 240Hz refresh rate and 57-degree FOV. Sam Rutherford for EngadgetThe other big addition is the R1s included ROG Control Dock, which from what Ive seen is slightly better suited for home use. Its designed to be a simple hub with two HDMI 2.0 jacks, one DisplayPort 1.4 connector and a couple of USB-C slots (one is for power), so you can quickly switch between multiple systems like your desktop and console with a single touch. That said, depending on the situation you might not even need the dock at all because the R1s can also be connected to compatible PCs or gaming handhelds like the ROG Ally X and ROG Xbox Ally X (see the synergy there?) directly via USB-C. When I got to try them out at CES, the R1s delivered a very easy to use and relatively streamlined kit. At 91 grams, they are barely heavier than the original XREAL One Pro (87g) so they dont feel too weighty or cumbersome. I also really like the inclusion of electrochromic lenses, which allow you to change the tint of the glasses with the touch of a button. This lets you adjust how much or little light you want to come in through the front to best suit your environment. And thanks to support for three DOF, you have the ability to pin your virtual screen in one location or let it follow you around. Of course, ASUS and XREAL couldn't resist putting RGB lighting on the ROG XREAL R1 AR smartglasses. Sam Rutherford for EngadgetNow it is important to remember that in order to get 240Hz on the smartglasses, you need hardware capable of pushing the kind of performance. So depending on the title, when the R1s are connected to something like a gaming handheld, you might not be able to get there. Luckily, I had the chance to use the specs when connected to a PC as well, which let me really appreciate the smoothness you get from faster refresh rates. General image quality was also quite good thanks to the glasses 1080p resolution, so I had no trouble reading text or discerning small UI elements. The ROG Control dock makes it easy to connect multiple devices to the ROG XREAL R1 AR smartglasses, but it may be a bit too bulky to pull out in tight situations like on a plane. Sam Rutherford for EngadgetMy one small gripe is that I kind of wish its 57-degree FOV was a tiny bit bigger, but thats more of a limitation of current optical technology as there aren't a ton of similarly sized specs that can go much higher (at least not yet). That said, even with its current FOV, you can still create up to a 171-inch virtual screen at four meters away, which is massively bigger than any portable screen you might entertain carrying around.Unfortunately, ASUS and XREAL havent announced official pricing or a release date for the R1s yet, but hopefully they wont cost too much more than the XREAL One Pro, which are currently going for $649.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/asus-and-xreal-teamed-up-at-ces-to-make-gaming-smartglasses-with-two-important-upgrades-190500897.html?src=rss
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