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2026-03-09 18:36:17| Engadget

EA axed an undisclosed number of employees across the game studios behind the Battlefield franchise. As first reported by IGN, EA told affected employees that the layoffs were part of a "realignment" across the Battlefield studios, which include Dice, Criterion, Ripple Effect and Motive Studios. When asked about the report, an EA spokesperson said in a statement that "weve made select changes within our Battlefield organization to better align our teams around what matters most to our community." IGN reported that all the involved studios will remain operational, but the layoffs will affect multiple offices. The shake-up may come as a surprise to staffers, especially after Battlefield 6 racked up more than seven million copies sold in the first three days following its release in October. EA even called the latest Battlefield title the "best-selling shooter title of 2025" in its third quarter report for FY26, which disclosed the company's net revenue of more than $1.9 billion for the quarter. "Battlefield remains one of our biggest priorities, and were continuing to invest in the franchise, guided by player feedback and insights from Battlefield Labs," an EA spokesperson also said in a statement. Despite being one of EA's most popular franchises, Battlefield isn't the only one to suffer staffing cuts. Full Circle, the developer behind the skate. that's also owned by EA, also announced layoffs and "restructuring" in February. However, EA isn't the only company in the industry to look at downsizing its personnel. Ubisoft said it was planning to get rid of up to 200 jobs in its Paris office earlier this year and Microsoft announced it would cut thousands of jobs, including within its Gaming division, in July. This article originally appeared on Engadget at https://www.engadget.com/gaming/ea-laid-off-staffers-across-battlefield-studios-to-better-align-its-teams-173617672.html?src=rss


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2026-03-09 17:58:28| Engadget

Workers at Heart Machine, the independent studio behind Hyper Light Drifter and Solar Ash, have formed a union with Communications Workers of America (CWA) Local 9003. The wall-to-wall unit covers all 13 frontline employees at the studio, which voluntarily recognized the union in February after a supermajority of eligible workers voted for the measure. The organizing effort follows a rough stretch at Heart Machine, after the studio laid off employees in November 2024, then announced in October 2025 that it would end development on its early access title Hyper Light Breaker and cut further staff. "I decided to get involved in organizing my studio because I've seen so many peers in the industry stand up to protect the craft we all care so deeply about. Watching that momentum grow made me realize that if we love this work, we have to protect it, especially now," said Steph Aligbe, a gameplay tools engineer at the studio. Heart Machine joining the CWA extends the union's gaming footprint even further. The union counts thousands of employees at Microsoft subsidiaries among its members, as well as staff at EA, Id Software and others. CWA also runs the United Videogame Workers, a direct-join union that launched in 2025, allowing individual game workers in the US and Canada to sign up on their own without elections or employer consent. Large gaming studios like Ubisoft have been undergoing a seemingly endless string of layoffs, and workers are increasingly demanding to have their voices heard.This article originally appeared on Engadget at https://www.engadget.com/gaming/hyper-light-drifter-studio-workers-form-union-after-rounds-of-layoffs-165828565.html?src=rss


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2026-03-09 17:01:24| Engadget

Anthropic has filed a lawsuit to prevent the Pentagon from adding the company it a national security blocklist. This comes days after the Department of Defense sent a letter to Anthropic confirming the company was labeled a supply chain risk; at the time CEO Dario Amodei had all but guaranteed Anthropic would fight back with legal action.The lawsuit claims the designation is unlawful and violated free speech and due process rights. These actions are unprecedented and unlawful. The Constitution does not allow the government to wield its enormous power to punish a company for its protected speech," Anthropic said in a statement published by Reuters.Engadget received the following statement from an Anthropic spokesperson:  Seeking judicial review does not change our longstanding commitment to harnessing AI to protect our national security, but this is a necessary step to protect our business, our customers, and our partners. We will continue to pursue every path toward resolution, including dialogue with the government. The lawsuit characterizes the governments actions as an unprecedented and unlawful [...] campaign of retaliation. It goes on to say that the Constitution does not allow the government to wield its enormous power to punish a company for its protected speech. No federal statute authorizes the actions taken here."Todays legal action comes after several weeks of back-and-forth between the AI company and the government. In late February, news broke that the Department of Defense and Defense Secretary Pete Hegseth were pressuring Anthropic to remove certain safeguards from its AI systems, but Amodei made it clear the company would refuse to allow its model to be used for mass surveillance or development of autonomous weapons.On the February 27 deadline, Amodei refused to budge, leading Hegseth to threaten the company with the supply chain risk designation; he also said the US government would cancel its $200 million contract with the company. The same day, President Trump ordered all federal agencies to cease using Anthropic as well. Despite all this, according to the lawsuit, Anthropic had agreed to collaborate with the Department on an orderly transition to another AI provider willing to meet its demands.Anthropic rival OpenAI stepped into this chaos and quickly made a deal with the Department of Defense. At the time, OpenAI CEO Sam Altman said that two of OpenAIs most important safety principles are prohibitions on domestic mass surveillance and human responsibility for the use of force, including for autonomous weapon systems  the same issues that got Anthropic in hot water. OpenAI then doubled down on the surveillance issue, writing into its contract that the AI system shall not be intentionally used for domestic surveillance of U.S. persons and nationals.Depsite this, OpenAIs head of robotics hardware resigned from the company this weekend in response to the Defense Department deal. Caitlin Kalinowski wrote on X that surveillance of Americans without judicial oversight and lethal autonomy without human authorization are lines that deserved more deliberation than they got.This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-sues-us-government-over-supply-chain-risk-designation-152838128.html?src=rss


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