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2024-09-12 20:46:43| Engadget

A concerning report from the National Academies of Sciences, Engineering and Medicine (NASEM) expresses some serious concerns about the future of Americas space exploration agency. The NASEM report was written by a panel of aerospace experts and lays out what it sees as a possible "hollow future for the National Aeronautics and Space Administration (NASA). It addresses issues of underfunding due to declining long-term national emphasis on aeronautics and civil space, an assertion that NASA itself is aware of and agrees with. The report also notes that NASAs problems extend far beyond having enough funding to carry out its missions and operations. Some of the reports core findings suggest areas of concern that could affect the space agencys future. These include a focus on short-term measures without adequate consideration for longer-term needs and implications, reliance on milestone-based purchase-of-service contracts and inefficiency due to slow and cumbersome business operations. The report also raised concerns about the current generation of talent being siphoned off by private aerospace companies, and the next generation of engineers not receiving an adequate foundation of knowledge due to our underfunded public school systems. Finally the report states bluntly that NASAs infrastructure is already well beyond its design life. These and other issues could lead to even more serious problems. Norman Augustine, a former Lockheed Martin chief executive and the reports lead author, told The Washington Post that reliance on the private sector could further erode NASA's workforce, reducing its role to one of oversight instead of problem-solving. Congress could allocate more funds to NASA to address these concerns but thats not likely since its constantly struggling to prevent government shutdowns. Instead, Augustine says NASA could focus on prioritizing its efforts on more strategic goals and initiatives.This article originally appeared on Engadget at https://www.engadget.com/science/space/a-new-report-raises-concerns-about-the-future-of-nasa-184643260.html?src=rss


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2024-09-12 20:23:12| Engadget

Apple Apple The Apple event on Monday revealed the newest selection of iPhones, which includes the iPhone 16, 16 Plus, 16 Pro and 16 Pro Max. If you're looking into upgrading to one of the latest models but are unsure of the differences between the iPhone 16 and 16 Pro (other than the price tag), we can help you decide which one is right for you. Now that we've officially seen the iPhone 16 lineup and the bells and whistles included we know that all versions will run iOS 18 and will have access to Apple Intelligence when those features begin to become available in October. But there are some extra perks you get if you spend the extra couple hundred bucks for an iPhone 16 Pro for instance, better camera features and a slightly larger display. We'll tell you the differences between the iPhone 16 and iPhone 16 Pro below. For more, here's how the iPhone 16 Pro compares to the competition. And if you decide youre ready to take the plunge, note that pre-orders for the iPhone 16 series start September 13. The iPhone 16 starts at $799 and the iPhone 16 Pro at $999, with prices increasing $100 for each size and storage capacity from the 128GB baseline. Screen size and technology When it comes to screen size, the iPhone 16 Pro's display is only slightly larger than the iPhone 16. The 16 Pro has a 6.3-inch ProMotion technology and Always-On display (just like last year's iPhone 15 Pro), while the iPhone 16 has a 6.1-inch display. What all that means is that the Pro model offers a faster refresh rate up to 120Hz, delivering smoother video than the standard iPhone 16, which tops out at TKHz. Otherwise, the screen technology between the two models is very evenly matched. Both sport a Super Retina XDR display with the same HDR, brightness, P3 color gamut and True Tone specs. As for the actual phone sizes, there's really not that much of a difference between the two. The iPhone 16 is 5.81 inches tall, 2.82 inches wide and weighs six ounces, while the 16 Pro is 5.89 inches tall, 2.81 inches wide and weighs just over seven ounces. The resolution is also slightly different the iPhone 16 has 2,556 x 1,179 pixels, while the 16 Pro has 2,622 x 1,206 pixels. Both phones have the latest-generation Ceramic Shield screen, which should make for good protection against drops and scratches. They also both offer the Dynamic Island (first introduced with the iPhone 14 Pro), which replaces the notch found on older iPhones. Camera and microphone differences As with previous models, two cameras sit on the back of the iPhone 16: the 48-megapixel Fusion main camera and the 12-megapixel ultra wide camera. That combo allows you to zoom out for wide angle shots (0.5x) and zoom in up to 2x. The iPhone 16 Pro has a more sophisticated triple camera array: a 48-megapixel Fusion main camera and a new 48-megapixel ultra wide lens, along with a 12-megapixel Telephoto camera. That third lens 16 Pro lets you zoom in up to 5x, and out up to 0.5x. The Pro phone has second-generation sensor-shift optical image stabilization, while the baseline iPhone 16 presumably only has the first-gen version of that feature. The Pro can also shoot in the Apple ProRAW file format, and offers night mode portrait shots not available in the baseline model. On the video side, both iPhone 16 lines can shoot 4K Dolby Vision video, but the Pro model offers capture up to 120 frames per second. That enables better slow-motion video. The Pro further lives up to its name by offering the Academy Color Encoding System, log video recording and ProRes video recording on the rear and front cameras. (If you have to ask what these are, you dont need them.) Otherwise, the camera capabilities between the two models are pretty much the same. That includes two new-for-2024 features: Photographic Styles and the Camera Control button. Photographic Styles is akin to old-school Instagram filters, but with a major twist: you can undo or change the styles after shooting a given photo. Meanwhile, the new Camera Control button also comes equipped on both the iPhone 16 and 16 Pro models on the bottom right side of the phones. It offers one-click access to photo and video shooting, and includes touch-sensitive manipulation to change modes, frame shots and so forth. New camera button on the iPhone 16 models. (Apple) Apple Lastly, the iPhone 16 Pro includes a studio-quality four-mic array which offers better audio capture during video sessions and enables the new multi-track recording option in the Memos app. (No, that feature is not available in the baseline iPhone 16 models.) Under the hood: CPUs and RAM The iPhone 16 comes with a new-for-2024 A18 chip, which includes a 6-core CPU and a 5-core GPU, as well as a 16-core Neural Engine. The iPhone 16 Pro has an equally new A18 Pro chip with a 6-core CPU and a 6-core GPU, along with a 16-core Neural Engine. Both A18 chips offer the performanc and power consumption advantages versus the equivalent models that appeared in the 2023 iPhone 15 models. Per Macrumors, all iPhone 16 models sport 8GB of RAM the same as the iPhone 15 Pro models had last year. The combo of processing power and on-board memory ensure that all of the iPhone 16 models will run the upcoming Apple Intelligence features. USB speed While both the iPhone 16 and 16 Pro have USB-C ports, the 16 Pro supports USB 3 to allow for up to 20 times faster transfers. (For reference, the iPhone 16 supports USB 2.) That extra speed is useful for creators who are transferring video, audio and photos from the iPhone Pro. The charging speeds for these are the same, with a 50-percent charge in just 30 minutes when using a 20W adapter with the USB-C cord. Color options and design differences As per usual, the iPhone 16 models come in bright new colors, while the iPhone 16 Pro has more neutral colors. The iPhone 16 is made from aluminum with a glass back, and you can choose from new colors like ultramarine (periwinkle), teal, pink (but darker than last year's pink), or the standard white and black choices. As for the iPhone 16 Pro, it's made from titanium with a textured matte glass back, and your color options are desert (gold), natural (silver), white or black. Both phones come equipped with the Action button only the iPhone 15 Pro currently has this which lets you assign a litany of functions, including the ringer, flashlight or voice memo. (Remember, the camera now has its own dedicated button.) Apple Apple Battery life If you're looking for a phone with a battery that can last all day, the iPhone 16 should be a great option if it lives up to Apples advertised specs. The iPhone 16 offers up to 22 hours video playback, up to 18 hours of streaming and up to 80 hours of audio playback. The 16 Pro offers up to 27 hours of video playback, up to 22 hours of streaming and up to 85 hours of audio playback. What about the iPhone 16 Plus and iPhone 16 Pro Max? The iPhone 16 Plus is just a bigger version of the iPhone 16 with a longer battery life, and the same goes for the 16 Pro Max. They have all the same features as their smaller counterparts but here's how the battery life and sizes differ. iPhone 16 Plus Battery: Offers up to 27 hours of video playback, up to 24 hours of streaming and up to 100 hours of audio playback. Actually better than the 16 Pro battery span. Size: Has a 6.7-inch display, and is 6.33 inches tall, 3.06 inches wide and weighs just over seven ounces. iPhone 16 Pro Max Battery: Offers up to 33 hours of video playback, up to 29 hours of streaming and up to 105 hours of audio playback. Size: Has a 6.9-inch display, and is 6.42 inches tall, 3.06 inches wide and weighs nearly eight ounces. But how do the new iPhone 16 and 16 Pro work in real life? Our full reviews of the new iPhones are still in the future. But our own Cherlynn Low spent some time with the new iPhones in the demo area at Apple Park on launch day. Check out her first impressions of the iPhone 16 and iPhone 16 Pro. None iPhone 16 iPhone 16 Plus iPhone 16 Pro iPhone 16 Pro Max Price Starting at $799 Starting at $899 Starting at $999 Starting at $1,199 Dimensions 5.81 x 2.82 x 0.31 inches 6.33 x 3.06 x 0.31 inches 5.89 x 2.81 x 0.32 inches 6.422 x 3.06 x 0.32 inches Weight 6 ounces 7.03 ounces 7.03 ounces 7.99 ounces Screen size 6.1 inches 6.7 inches 6.3 inches 6.9 inches Storage options 128GB, 256GB, 512GB 128GB, 256GB, 512GB 128GB, 256GB, 512GB, 1TB 256GB, 512GB, 1TB Colors and finish Aluminum with glass back in colors ultramarine, teal, pink, black Aluminum with glass back in colors ultramarine, teal, pink, black Titanium with textured matte glass back in colors desert, natural, white, black Titanium with textured matte glass back in colors desert, natural, white, black Battery Up to 22 hours video playback Up to 27 hours video playback Up to 27 hours video playback Up to 33 hours video playback Resolution 2,556 x 1,179 (460 ppi) 2,796 x 1,290 (460 ppi) 2,622 x 1,206 (460 ppi) 2,868 x 1,320 (460 ppi) This article originally appeared on Engadget at https://www.engadget.com/mobile/iphone-16-vs-iphone-16-pro-specs-and-features-compared-side-by-side-182312186.html?src=rss


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2024-09-12 20:15:59| Engadget

Unity has ditched a controversial fee it was charging game developers. The game engine maker says its focusing on its seat-based subscription fee (i.e. an annual payment for each person using the software at a studio), though there will be a price increase for Pro and Enterprise users. The company announced the runtime fee a year ago. Initially, it was going to make developers pay up every single time someone downloaded one of their games after certain thresholds were met. The backlash was swift and intense, with some industry figures suggesting that it would make Unity unviable for indie developers. Many developers (some of whom were years deep into making a game with Unity) were outraged over the sudden change and some threatened to abandon the engine. Unity apologized a few days later and made some changes to the runtime fee. But the policy was a near-disaster for the company. Unity CEO and president John Riccitiello left through the back door the following month. In November, Unity laid off 265 workers in a move it attributed to its Weta Digital deal, but this occurred amid the company's ill-fated attempts to squeeze more revenue from developers. Two months later, Unity said it would lay off 1,800 people, about a quarter of its total workforce. Current CEO Matt Bromberg, who took on the role in May, is hoping to rebuild trust (or, perhaps, unity) with developers by abandoning a loathed pricing model. The runtime fee is gone, effective immediately. The Unity Personal plan will remain free for developers with under $200,000 in revenue and funding. They'll also have the option to remove the Made with Unity splash screen from their games starting with Unity 6, which will arrive later this year. On the flipside, pricing and annual revenue thresholds for Unity Pro and Unity Enterprise subscribers are changing on January 1. Pro users (those with at least $200,000 of total annual revenue and funding have to go with this plan) will need to pay $2,200 per seat per year. That's an eight percent increase. As for Unity Enterprise, which is required for developers with north of $25 million in annual funding and revenue, a 25 percent price increase will apply. Pricing is customized based various factors, such as the products and services Enterprise customers require. Bromberg says that, going forward, Unity plans to consider possible price increases only on an annual basis. Developers will also be able to continue using an existing version of Unity on existing terms if they're not on board with changes to the Editor software. "We want to deliver value at a fair price in the right way so that you will continue to feel comfortable building your business over the long term with Unity as your partner. And were confident that if were good partners and deliver great software and services, weve barely scratched the surface of what we can do together," Bromberg wrote in a blog post. "Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners."This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-dumps-the-runtime-fee-that-caused-a-developer-revolt-181559332.html?src=rss


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